Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Reinforcements - Dark Mechanicum - New Faction
   
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4.852 MB
4 月 1 日 上午 6:38
10 月 19 日 上午 4:57
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Reinforcements - Dark Mechanicum - New Faction

在 Malaikat 的 3 个合集中
Collection of the Reinforcements Mod Series
38 件物品
New Factions
20 件物品
Dark Mechanicum
2 件物品
描述
Hereteks rise! - The Dark Mechanicum

The Dark Mechanicum is a new faction for Gladius. They are the traitor counterpart to the Adeptus Mechanicus and make use of large quantities of Daemon Engines.

The Dark Mechanicum is primarily a copy of the Adeptus Mechanicus influenced by Chaos. Similar to how Chaos Space Marines can grant their infantry Marks of Chaos, the Dark Mechanicum can grant their vehicles Marks of Chaos and let their vehicles be possessed by daemons.
Daemon Engines are already possessed upon production and gain their boon once the proper mark has been researched.

The Dark Mechanicums infantry makes use of unstable weaponry that may leave the area radioactively contaminated. Later research can turn this detriment into a benefit for your infantry units.

Where the Adeptus Mechanicus wants you to focus every tile of your city to a specific building, the Dark Mechanicum is the exact opposite and penalises you for putting multiple buildings of the same type on a single tile.

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To play the Dark Mechanicum you require the Adeptus Mechanicus DLC.
Additionally the following DLCs add more units to the faction:
Chaos Space marines DLC
Escalation Pack DLC
Firepower Pack DLC
Demolition Pack DLC

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I'm looking forward to your feedback. The Dark Mechanicum is an ongoing project and everything is up for change.

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For this mod I only repurposed already existing models and assets, so some units might look slightly weird. I'm sorry if this breaks your immersion.
15 条留言
Ash Fireheart 10 月 18 日 下午 3:50 
Thanks for the fixes. The kastilin robots are now recruitable but marks cannot be applied to them.
Malaikat  [作者] 10 月 11 日 下午 12:52 
All 3 issues should be fixed now.
Ash Fireheart 10 月 11 日 下午 12:27 
Been enjoying the mod. Some minor issues:
1. T1 power shurge tech seems to not be working.
2. T2 increased flat reasurch from output tech seems to not be working.
3. Kastilin robots seem to be missing from the unit roster. Found them lost in the normal mech roster.
Thanks for the fun mod. :)
Ulrik 6 月 19 日 上午 6:00 
Okay thanks for infos :)
Malaikat  [作者] 6 月 18 日 上午 1:48 
This faction is mostly AdMech with some CSM units and new mechanics. The units may be familiar, but there will be new strengths, weaknesses and uses for everything.
Ulrik 6 月 17 日 上午 8:29 
I just want to be sure, it's not an offense. Is it just a mix between am and cm units ?
Chase Mate 6 月 7 日 下午 8:28 
Could you patch for CCO?
Relkin43 5 月 28 日 上午 2:47 
WHOOPIE! Thanks so much! I appreciate all your hard work ^_^
Malaikat  [作者] 5 月 28 日 上午 2:11 
The AI can use my factions just fine.
Relkin43 5 月 28 日 上午 1:15 
Hello! Super interested in your mods im wondering if the AI can use them or are these new factions player only?