Kenshi
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Urbanism+ (Holy Nation)
   
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4.896 MB
3 月 24 日 下午 12:38
8 月 16 日 下午 12:07
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Urbanism+ (Holy Nation)

在 Azamat97El 的 2 个合集中
Kenshi Total Upgrade - version Azamat97El [RUS]
62 件物品
Kenshi Total Upgrade - version Azamat97El [ENG]
61 件物品
描述
Данный мод обновляет и улучшает абсолютно ВСЕ поселения Святой Нации, а так же затрагивает руины вокруг Святых Земель.

This mod updates and improves absolutely ALL Holy Nation settlements, as well as affects the ruins around the Holy Lands. The mod does not require translation, so it can be installed by English-speaking players.

1)Города (Cities)

Города пересобранные полностью. Теперь это крупные политические и экономические центы. Они полны магазинов и таверн. Для игроков желающих поселиться в городе добавлены небольшие грядки пшеницы и зеленофруктов у ворот.

Cities reassembled completely. They are now major political and economic centres. They are full of shops and taverns. For players wishing to settle in a town, small wheat and greenfruit beds have been added at the gates.

2)Фермы (Farms)

На каждую ферму добавлен барак крестьян, что даст поселению больше жителей и работников. Так же добавлены два слуги, которые помогут фермерам с небольшими отрядами врагов.

A barracks of farmers has been added to each farm, which will give the settlement more inhabitants and workers. Two servants have also been added to help farmers with small enemy units.

3)Шахты (Mine)

Две шахты из четырех пересобраны полностью. Во все шахтах добавлены дополнительные каменоломни и бараки рабов, для увеличения контингента.
Возрождение так же обновлено. Больше рабов, больше стражников, больше различных аутентичных мелочей.

Two of the four mines have been completely rebuilt. Additional quarries and slave barracks have been added to all mines to increase the contingent.
Rebirth is similarly updated. More slaves, more guards, more various authentic little things.

4) Базы паладинов (Paladin bases)

Щит Окрана обновлен. Для верховного инквизитора добавлено постовое здание – трон. Так же добавлен бар и выровнены стены.
Кулак Окрана пересобран полностью. Врагам Святой нации будет труднее захватить эти твердыни. Простые Святые базы так же были изменены.

Shield of Ocran has been updated. A post building - throne - has been added for the High Inquisitor. Also added a bar and levelled walls.
The Fist of Ocran has been completely rebuilt. Enemies of the Holy Nation will have a harder time capturing these strongholds. Simple Holy bases have also been changed.

5)Переопределение городов (Redefining cities)

Разрушенные Святые Шахты могут быть восстановлены, если Лорд Феникс жив, а Молл мертва или в тюрьме.

Разрушенная Святая Ферма, что недалеко от Кулака Окрана может быть восстановлена если Лорд Феникс жив, А Верховный Шаман мертв или в тюрьме.

Малое поселение может быть восстановлено, если Инквизитор Сэта жив, а Пыльный Король и Димак мертвы или в тюрьме. Если же умрет и Сэта, поселение перейдет Изгоям Святой Нации.

Destroyed Holy Mines can be rebuilt if Lord Phoenix is alive and Moll is dead or imprisoned.

The destroyed Sacred Farm near Ocran's Fist can be restored if Lord Phoenix is alive and the Grand Wizard is dead or imprisoned.

The Small Settlement can be restored if Inquisitor Seta is alive, and the Dust King and Dimak are dead or in prison. If Seta dies as well, the settlement will go to the Outcasts of the Holy Nation.
56 条留言
Bieblism 11 月 30 日 上午 6:05 
Got it, thanks
Azamat97El  [作者] 11 月 30 日 上午 5:27 
Bieblism buddy, judging by the description of the mod, it adds new locations, and this is already a problem. In addition, it is more complex than Urbanism, and requires more knowledge of what is located in it. So it would be more logical to ask the author to make a patch for my mod than to ask me.
Bieblism 11 月 30 日 上午 4:13 
Is a compat for bounties galore possible? I noticed that with the Urbanism mods, location-specific bounties all pretty much don't work/don't spawn, which is a shame because the tailored bounties are really cool to do, and I really don't want to remove the urbanism mods
Azamat97El  [作者] 11 月 25 日 上午 2:47 
Spectre if you have a mod for market stalls, delete it and install my patches. If that's not the case, go into the city, press shift f12 and start poking at buildings. A warning will appear at the bottom with the name of the mod that adds this building. There should only be buildings added by me. If it shows another mod, it creates a problem. Put my mod below or delete the problematic mod.
Spectre 11 月 25 日 上午 2:10 
Hey man, I have a problem. I have a lot of buildings that overlap in big cities, making them impassable. Do you have a solution for me?
Azamat97El  [作者] 11 月 14 日 下午 11:23 
likvidAsalot а перенос сохранения делал?
likvidAsalot 11 月 14 日 下午 10:53 
Azamat97El для проверки я отключал все моды и оставлял только этот, эффект тот-же
Condor 11 月 12 日 下午 12:58 
Hey that worked with import!
Removed the extra buildings and wall.
Thank you Azamat97EI for your mods and your help!
Azamat97El  [作者] 11 月 12 日 下午 12:06 
Condor try to put urbanism below the reactive world
Condor 11 月 12 日 下午 12:02 
@Manatipowa @Azamat97EI
Reactive World and Urbanism+ works fine together apart from at Rebirth, which has two different layouts at the southern entrance. Not sure to do about that one, kinda ruined my run but oh well.
So far this is the only conflict I've seen.