Cultist Simulator

Cultist Simulator

Ei tarpeeksi arvosteluja
Limitless and Impossible
   
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19.267 MB
23.3. klo 11.42
19.4. klo 13.18
14 muutosilmoitusta ( näytä )

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Limitless and Impossible

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☆Important note☆: This mod requires the Expeditions Modding Framework, and Roost to work, Roost is a DLL mod and in turn requires GHIRBI to be also enabled to work. By enabling GHIRBI you allow any DLL mods you enabled to inject their code into the game engine. I would highly recommend reading the description of GHIRBI mod before using it.

Welcome to Limitless and Impossible! An expansion/minor overhaul mod to enrich your game with exciting possibilities!

First, and the main component of this mod, you are able to, with lots of work, gain multiples of the actions you can do in game. Want to have two work options? Want to explore 5 vaults simultaneously?? This mod allows you to do so. Explore with funds to gain access to the poster, or the aspirant who gets a head-start after studying the bequest. Experiment and figure things out!
This mod also adds related Skills and Abilities to the other two verbs, that being Talk and Explore, figure out how to obtain them!
This mod also allows you to obtain additional tools, skills, rites that would normally be unique.

You can now obtain up to 5 Skill cards during the progress of a normal game, you’ll find that each step requires more than the last, but this is an improvement from before when you could just grind for 100+ Ability cards. Moreover, Skill cards are no longer consumed when progressing your Mark cards.

I will say with no uncertainty that this mod is still in BETA, and is in fact the first mod I have ever made onto the workshop of Cultist Simulator. There are unfinished element (such as the Town Square card, and the Ascension sequence with this mod.

Nonetheless, I have made it my goal with this mod to be as compatible as possible! If something is wrong, its most likely something with the other mods you are dealing with. I have patched situations with the base game legacies such that people are no longer having their board states cluttered with infinitely growing masses of Verbs. (Tentative patches for other mods though currently only The Botanist)



Onto small changes/adjustments to the game:
  1. Oriflamme’s paranoia has gotten stronger; all persons who wish to sell at his local must be inspected and approved for a Merchant’s license. No more walking up to just pawn Iotic Essence without proper paperwork. (Fixed now)
  2. New vaults within the capital glimmer under fog and shadow. A Distant Laboratory, A Quiet Graveyard, and an Abandoned Lumbermill await.
  3. Headquarters are now no longer unique and can be obtained multiple times (through a increasingly difficult process) up to a limit of 5. Moreover, you can obtain/occupy all locations, just like how a real cult would.
  4. New Hirelings offer their services to you, An Elderly Man, A Exotic Dancer, and A Vocal Critic, will you accept their assistance?
  5. Vitality now occasionally protects against sickness! Keep your body heathy, and in turn, it will keep you healthy!
  6. Much more hidden stuff waiting for you to discover! Just remember, no lesson is learnt without the master to teach it!
Suositut keskustelut Näytä kaikki (2)
11
19.4. klo 13.20
TÄRKEÄ: Developement Cycle and Feedback
superawesomegoku
2
28.3. klo 8.24
curiosity skills still get consumed
eartoyou
43 kommenttia
msn2003 30.8. klo 19.20 
我了个打开基因锁啊:demoneye:
Simon 14.8. klo 14.25 
masterworks appear to still be bugged, when i put in 2 lessons and the relevant stat it has the new text and will start but it immediately ends (even if started while paused) and spits out the contents you put inside. ive only tested this with health/vitality so far
Strix 17.5. klo 19.51 
Can you use this mod without starting a new game?
Spase imperialist 17.5. klo 15.09 
Как получить больше работы и иследования ?
Tak 13.5. klo 9.01 
why didnt you mention the dryad stuff u added? that made me game over 5 times
superawesomegoku  [tekijä] 19.4. klo 13.21 
@wiggy123456 Fixed now, I mistakenly put the wrong values for the influences
superawesomegoku  [tekijä] 19.4. klo 11.55 
@wiggy123456 I will look into that asap
superawesomegoku  [tekijä] 19.4. klo 11.55 
@Simon you need to put in 2 Lesson Learnt, and 1 ability card tied to those Lesson Learnt, for vitality thats health, for glimmering thats passion, ect
Simon 17.4. klo 8.21 
how exactly do i obtain the masterworks? i was able to get one for health but i cant seem to do it again for health or any other stat
wiggy123456 17.4. klo 3.42 
also it looks like the apex expression recipe isnt working, 2 lessons and a voice does not work