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Every tile has a resource bonus. Twisted Lands increases this bonus for your city tiles. Every research that increases this bonus increases those numbers. A portion of this bonus is fixed and a second portion changes every turn to fit the theme of the unpredictability of the changer of ways.
- What do Twisted Lands do exactly ? What is the effect of research that "improves Twisted lands" ?
- Is it intended that the Soul blaze also hits any unit healed by an Aspiring sorcerer s lifestealing spell ? I hate having my sustain become friendly fire after spending time on a Tier 10 research. If it s not intended behaviour do you think you can find a fix for it or not ?
Overall I really like being able to play as the Thousand sons. I like the flow of magic and the sorcerors, but I'm disappointed that I don't have access to thousand sons weaponry and rules and instead have weaponry that thousand sons are not supposed to have. Rubric marines don't feel like rubric marines etc. I do have many ideas on how to make units more accurate
And thank you again for the mod :)
But every unit gains some kind of benefit. For some units it unlocks new weapons, for some it grants new abilities, for others it empowers an already present psychic ability.
Just i have question about flow of magic.
What are the specifics of this buff ? What does it do exacly and the change it gives unit per unit ?
PS : im not an english native so excuse my english :)
And what Chosen? The Thousand Sons don't have any unit called Chosen. The only chosen I can think of of the top of my head is for the Emperor's Children, but in their case it is only a trait, not a unit.