Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Reinforcements - Thousand Sons - New Faction
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36.807 MB
3 月 19 日 上午 6:04
10 月 28 日 上午 5:04
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Reinforcements - Thousand Sons - New Faction

在 Malaikat 的 3 个合集中
Collection of the Reinforcements Mod Series
36 件物品
New Factions
19 件物品
Thousand Sons
3 件物品
描述
Tzeentch's most faithful - The Thousand Sons

The Thousand Sons are a new faction for Gladius. They rain down destuction upon their enemies with their various warp fuelled powers.

The Thousand Sons use requistions as their primary ressource. Ore has been renamed to Cabal Points and can be used for various rituals to change the tides of battle.

The Thousand Sons are an army with a large number of psyker units among them. Many units have special abilities that expand their role beyond the simple annihilation of their enemies.

An important ability on your hero units and researchable late into the techtree is "Flow of Magic". This passive ability empowers nearby allied units, it may grant them new abilities, increase the damage of their weapons or unlock new weapons among other things.

The lands under Tzeentchs control are in a steady flux, every turn the ressource bonus of tiles in Thousand Sons cities undergoes change.

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To play the Thousand Sons you require the Chaos Space Marines DLC.
Additionally the following DLCs add more units to the faction:
Assault Pack DLC
Firepower Pack DLC

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I'm looking forward to your feedback. The Thousand Sons are an ongoing project and everything is up for change.

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For this mod I only mostly repurposed already existing models and assets, so some units might look slightly weird. I'm sorry if this breaks your immersion.

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Special thanks to Doc for allowing me to make use of his Bloodletter Model for the Tzaangors.
Special thanks to dexgattaca for his Hell Talon Model and granting the community the privilege to reuse them.
Please check out their mods.
55 条留言
Malaikat  [作者] 10 月 28 日 上午 5:08 
Fixed the soul blaze interaction. That was an odd one, but easily fixed. The heal from lifeleech on nearby units is considered combat on an opponent.

Every tile has a resource bonus. Twisted Lands increases this bonus for your city tiles. Every research that increases this bonus increases those numbers. A portion of this bonus is fixed and a second portion changes every turn to fit the theme of the unpredictability of the changer of ways.
elserin 10 月 28 日 上午 4:53 
Hey, love the mod. The flow of magic mechanic is great. I d have 2 questions for you :
- What do Twisted Lands do exactly ? What is the effect of research that "improves Twisted lands" ?
- Is it intended that the Soul blaze also hits any unit healed by an Aspiring sorcerer s lifestealing spell ? I hate having my sustain become friendly fire after spending time on a Tier 10 research. If it s not intended behaviour do you think you can find a fix for it or not ?
Arthillidan 10 月 4 日 上午 2:10 
I have a lot of feedback, but the word limit is annoying. Could maybe make a discussion post about it later.

Overall I really like being able to play as the Thousand sons. I like the flow of magic and the sorcerors, but I'm disappointed that I don't have access to thousand sons weaponry and rules and instead have weaponry that thousand sons are not supposed to have. Rubric marines don't feel like rubric marines etc. I do have many ideas on how to make units more accurate
Delnok 9 月 24 日 上午 6:52 
Thanks for the quick answer
And thank you again for the mod :)
Malaikat  [作者] 9 月 23 日 下午 1:54 
I intentionally didn't mention those specifics anywhere. For one it would be a lot as the effect is unique to every unit. For another I wanted to leave some kind of mystery and discovery that feels in line with Tzeentch.
But every unit gains some kind of benefit. For some units it unlocks new weapons, for some it grants new abilities, for others it empowers an already present psychic ability.
Delnok 9 月 23 日 下午 12:14 
Hello great mod :)
Just i have question about flow of magic.
What are the specifics of this buff ? What does it do exacly and the change it gives unit per unit ?

PS : im not an english native so excuse my english :)
Berglmir 6 月 17 日 下午 2:16 
Sorry, my bad. I was mixing up my mods. All is well and thanks again for your great work
Berglmir 6 月 17 日 下午 2:03 
Thanks for checking - this is weird, because I see them but can´t recruit them and there is a unit called "Chosens" in second tier, which I can research but not recruit.
Malaikat  [作者] 6 月 17 日 上午 3:21 
There shouldn't be any additional requirement for Tzaangors, I checked the files and redownloaded the mod and checked ingame and in both cases the Tzaangor is there.
And what Chosen? The Thousand Sons don't have any unit called Chosen. The only chosen I can think of of the top of my head is for the Emperor's Children, but in their case it is only a trait, not a unit.
Berglmir 6 月 16 日 下午 9:39 
I love what you have done with your mod(s) but Tzzangors and Chosens are still unavailable to me. Anything I am doing wrong? (I have researched them and have the buildings, but no option to recruit any of these). Thanks for any pointers