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Rapporter et oversættelsesproblem
I think It tries to do too much in one package and i'd like it better if it was split into three independent mods. i.e The medieval, the Vikings and the traders.
Give them a nice <excludedThingDefs>
<li MayRequire="Ludeon.RimWorld.Anomaly">Bioferrite</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">GravlitePanel</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">BlocksVacstone</li>
</excludedThingDefs>
to their raw resources stockpile generator please :)
But the heavy plate seems to be 85%, ending up at 78% vs sharp for steel.
I double-checked the wiki and it seems those are the numbers, and i checked the XML just to make sure my numbers weren't being somehow overwritten by something else.
It just seemed odd to me it was worse than the vanilla armor unless there's something i'm missing.
I had to cherry pick the Merchant's Guild entirely, it's just so incompatible with some mods and I got too tired. Already reported it in multiple places. This mod is so popular and yet I have seen 2 mentions of this issue here and 2 people noticing it with holograms mod. As if people just accepted that their game runs like glue and sometimes even their caravans just stop moving after bartering and that it's completely fine. I wonder how many people even reported the bugs they have encountered instead of waiting for a miracle to happen.
I've sent you a friend request. I'm curious now, because removing the entire list seems more efficient than items one by one, even if it's still annoying after evey barter.