Garry's Mod

Garry's Mod

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3D Minimap (Navmesh based)
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素材类型: 插件
插件类型: 特效
插件标签: 快乐, 角色扮演
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2 月 26 日 下午 12:43
7 月 11 日 下午 8:11
8 项改动说明 ( 查看 )

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3D Minimap (Navmesh based)

在 ZΞLΞKTRɅ 的 1 个合集中
Zelektra's Mods
5 件物品
描述
A (Psuedo) 3D Minimap for GMod!

This addon displays a minimap for ANY map with a NAVMESH.
The 3D effect is not actually real 3D but faked by vertically offsetting rects based on their height.
Pressing M will make the map fullscreen allowing you to look around the map.

Features
-Shows the entire generated navmesh as a minimap
-Large map view by pressing M
-Icons for Players (Based on Player colour), NPCs and other entities
-Displays physics and dynamic props in real time
-Vision cones for NPCs and players
-Trail to show where you and other players have been (Based on player colour or R A I N B O W)
-Culls anything above the ceiling, allowing for easy navigation indoors
-Options for changing position and size
-Compass pointers
-Colour customisation
-Lots of cusomisation options

Controls:
M to toggle full map
LMB and drag to pan
RMB and drag to rotate and zoom
Shift + RMB and drag to change height

The Navmesh MUST be generated for each map.
Use "Regenerate Minimap Data (Server)" button to regenerate data on the server and "Request Minimap Data (Client)" to get the minimap on the client (Time will vary depending on the map size). Use "sv_minimap_minareasize" to determine the minimum size of an area, setting this to high will ignore smaller nav areas but will make the map less detailed.
To speed up loading times on first launch, a "chunking" system is used, nav areas are now sent in batches, customizable with "sv_minimap_chunksize" (Default 25). If this is too high, you run the risk of crashing the client(s) (Nothing I can do about that).

I cannot guarantee high performance on large maps, play around with the settings and zoom levels to suit your needs.

I highly recommend Navmesh Optimiser by StrawWagen
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2878197619

Explanation of Fade Type
Fade type determines how the map fades depending on the height.
Fade type 0 is relative to the player, controlled by "Fade Distance".
Fade type 1 takes the distance between the top and bottom most rect and fades based on your elevation between them.
Hope that makes sense, play around and see what works for you!

Options under Utilities > User > 3D Minimap

Before you comment on bugs etc, I will not help you if you're not also helpful. Saying some dumb ♥♥♥♥♥ like "It BrOke mY gAmE!!" is not fu cking helpful.