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I've just realised that Luckspeare reported the same bug already!
I'll keep my report though, since the issue hasn't been resolved yet.
Verse.GenThreading/<>cDisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Thank you for looking into this.
as you haven't set up a dedicated forum for reporting bugs, I will post here.
You write that your mod is compatible with ReSplice.
However, there seems to be an error regarding something called 'Cube Gospel':
"Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension"
Debug log:
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlCrossRefLoader+cDisplayClass16_0.<ResolveAllWantedCrossReferences>b0_Patch1 (Verse.DirectXmlCrossRefLoader/<>cDisplayClass16_0,Verse.DirectXmlCrossRefLoader/WantedRef)...
Interesting idea.
The cultists have all kinds of fun hediffs ^^
Wouldn't that be great to integrate/steal with the Highlander?
Mod interaction issue with ReSplice: Core:
Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension
https://gist.github.com/HugsLibRecordKeeper/af318786986f8b228c4922a196aa1a08
I tried to code Metallicize smartly so that it would work with non-human bodies. Apparently, not smartly enough; I'm guessing ratkins use their tail to move.
I'll try to figure out a fix that also won't break other races.