Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Interesting idea.
The cultists have all kinds of fun hediffs ^^
Wouldn't that be great to integrate/steal with the Highlander?
Mod interaction issue with ReSplice: Core:
Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension
https://gist.github.com/HugsLibRecordKeeper/af318786986f8b228c4922a196aa1a08
I tried to code Metallicize smartly so that it would work with non-human bodies. Apparently, not smartly enough; I'm guessing ratkins use their tail to move.
I'll try to figure out a fix that also won't break other races.
It must be because I gave voidmetal a market value of 0. It's the only thing I found that worked to prevent it spawning in quest rewards and such. I'll look into it.