From The Depths

From The Depths

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Carolus Utilities
   
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2 月 18 日 上午 6:22
2 月 18 日 上午 7:17
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Carolus Utilities

在 Carolus Magnus 的 1 个合集中
Carolus mod projects for oldcampaign
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描述
Carolus Utilities
This mod adds a bunch of utilitarian miscellaneous additions to the game. Contrary to most of my other modding projects, this one uses a plugin, so it is 100% garantued incompatible with any FtD version other than the Oldcampaign Beta.

Featured Additions
  1. A new set of thruster/propellor components which are thrice as powerful as their vanilla simple thruster counterparts. They also use more power and are more expensive. This addition was made because as an oldcampaign player I miss out on the option to boost propulsion components like you are able to in current, and because I needed something like this for my planes.

  2. A set of nuclear reactor prefabs which use modified RTG code. It's a stopgap solution in abscence of better coding skills on my part, but it works. Nuclear reactors can only be placed in the form of these prefabs, not as loose blocks. They explode like ammo blocks when destroyed, chain reacting the entire assembly. They also take up a lot of space. They offer the same amount of out-of-play power per volume as RTG's, and several amounts that when in play.

  3. Crystal/material farms which work like an RTG which grants materials instead of battery power when in play. Coding them to work out of play proved infeasible, even with help from the main developers. Highly convenient for adventure play, and imbalanced as all hell. They provide 15 materials per second when in play, and nothing when out of play. Can be used to offset the material requirements of a blueprint.

  4. Dense ammo storages which store 2500 ammo per m3 rather than 100. This addition was made to help with building compact aircraft which made use of my bombardier mod weaponry. Passive ammo regeneration is scaled accordingly in these blocks. Also makes it so that ammo storage doesn't take up a third of your citadel space without spamming ammo processors.

  5. Cemented armour blocks and their variants and the cloth mantlet from the old After Cataclysm mod make an appearance, with some more AC blocks being under conversion.

  6. 10m Autoloaders and Clips for APS

  7. Invisible large missile launcher and gantries for specific use cases.

Note that many of these additions, especially in combination with my other mods, have a huge game breaking potential. I don't really care as I find it easy to restrain myself outside of novelty use and one-off blueprints, but you have been warned!
12 条留言
Not a Spy 5 月 25 日 下午 5:42 
i heard somewhere nuclear reactors were scrapped, and weren't going to be part of the game officially, as for the mod, if you find it tell me.
Carolus Magnus  [作者] 5 月 25 日 上午 1:28 
I believe there is a mod for current that has material farms, but I don't know exactly what it's called. And nuclear reactors are just begging for an official implementation in the game.

I do have a standalone 10m autoloader mod for current, created on request. Most other features of this mod like the stronger thrusters are really just a means to try and implement some of the advantages of current into my older preferred game version.
Not a Spy 5 月 24 日 上午 10:04 
i really found the nuclear reactor and the crystal farm interesting, but alas, i play on the latest version lol
=(FGR)=Sentinel 5 月 20 日 下午 12:40 
Nah, it makes sense. I should've figured when you mentioned something that doesn't exist in the modern versions. Sorry about that.
Carolus Magnus  [作者] 5 月 20 日 下午 12:03 
Whoops, that would explain it. Yeah, I'm a little weird about clinging on to my favourite old game version for my projects. :)
=(FGR)=Sentinel 5 月 20 日 上午 10:30 
Wait, I see now. Oldcampaign beta. I'm blind, sorry.
=(FGR)=Sentinel 5 月 20 日 上午 10:29 
Okay, after a double check of everything:
The ammo boxes can't be placed
The reactor prefabs can't be placed
The 10m autoloaders and clips don't have models, for some reason
the crystal farms from the mod tab can be placed, but do nothing.
Is there any dependency I need that's not listed or a different game version I need to be using? I've unsubscribed, resubscribed, deleted the file, and re-installed it and nothing's changed, but it might just be my usual bad luck with mods.
=(FGR)=Sentinel 5 月 20 日 上午 10:15 
No, uh, I mean regarding the crystal farm/material farm. The nuclear reactor prefabs and ammo boxes are both there. Maybe I'll have to re-install and see if that fixes it.
Carolus Magnus  [作者] 5 月 19 日 下午 9:26 
No special ammo boxes or nuclear reactor prefab blueprints? That sounds like the mod might have had issues during installation.
=(FGR)=Sentinel 5 月 18 日 下午 12:01 
The only options I see under the mod tab in the build menu are a crystal growth farm and crystal growth tray. I just built both in the designer and neither seem to be doing anything.