Total War: WARHAMMER III

Total War: WARHAMMER III

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Wood Elves: Expanded Building Overhaul
   
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15 lutego o 20:46
6 października o 13:51
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Wood Elves: Expanded Building Overhaul

W 10 kolekcjach stworzonych przez ChopChop
The Skaven: Immortal Empires Expanded | IEE 6.3+
Przedmioty: 214
The Dwarfs: Immortal Empires Expanded | IEE 6.3+
Przedmioty: 210
The Empire: Immortal Empires Expanded | IEE 6.3+
Przedmioty: 216
The Bretonnia: Immortal Empires Expanded | IEE 6.0
Przedmioty: 208
ChopChop's Workshop: All Released Mods
Przedmioty: 61
The Wood Elves - Immortal Empires Expanded | IEE 6.3+
Przedmioty: 223
ChopChop's Workshop: Building Mods
Przedmioty: 21
Core: Buildings, Garrisons & Landmarks | Immortal Empires Expanded
Przedmioty: 35
The Kislev - Immortal Empires Expanded | IEE
Przedmioty: 215
The Chaos Dwarfs - Immortal Empires Expanded | IEE
Przedmioty: 208
Opis

This mod is expanding all Wood Elf major & minor settlements. It is aiming to bring Wood Elves closer to building system of other factions in the game. The expansion contains:
  • adding major forest settlement chain to all province capitals (major settlements),

  • adding 2 more levels to existing Wood Elf outpost building (minor settlements) with total number of 4 buildings slots on tier 3, the same as all other factions in minor city,

  • adding all military, economy, defence buildings to major & minor settlements above,

  • removing 4 outpost buildings from both major & minor non-forest settlements and moving them only to special settlement Oak of Ages with 1 slot available,

  • removing duplicated settlement chains with redundant effects whilst using this mod,

  • changing growth effect from faction to province in 1 building: Public Order (Crafting).

This mod is not save game compatible (requires new campaign). No required mods.


Expanded Building Overhaul

Expanded Building: The Oak of Ages | IE + IEE

Expanded Building: Bastions, Forts & Gates | Province Submod

  1. Expanded Building Overhaul - 18/6/6 building slots, city defence & alliance buff
  2. Expanded Settlements: Oak of Ages - all generic building chains available + slots
  3. Additional Buildings: Bastion, Fort & Gate | Province - 2 new + 4 outpost buildings


This mod was created in compatibility with all of the above & 230+ other mods in my Wood Elf collection (check out the link to the collection below). Compatibility includes:
  • Immortal Empires Expanded (IEE)
  • OvN Lost World
  • Grandolph's Simple Dynamic Settlements Reborn
  • Wood Elves Campaign Flavour
  • The Twelve Realms - Wood Elves
  • Animals for Wood Elves

Wood Elves Collection

chopchop chop chop workshop
Komentarzy: 14
Griffox 4 godz. temu 
Do you have any of your mods that do the same with BM?
Their campaign is very boring without being able to build an empire, not to mention that the AI ​​ends up dying because there are no more cities.
ChopChop  [autor] 4 października o 6:34 
nice one, thank you for the info :WH3_clasp:
Griffox 4 października o 6:10 
I tested it here and it worked in co-op
ChopChop  [autor] 2 października o 2:46 
Idk
Griffox 1 października o 21:04 
does it work in co-op?
ChopChop  [autor] 9 sierpnia o 16:38 
MOD UPDATED 🌳
ChopChop  [autor] 9 sierpnia o 16:37 
@Egirl Seat Hi i already give 6 slots to Wood Elves in my other mod Expanded Buildings Overhaul :steamthumbsup:
Egirl Seat 1 czerwca o 11:07 
Any chance for a 6 slot version to match the normal building overhaul? Also would you be willing to do a version for the secondary settlement structures (Chaos Cults, Undercities, etc)?
ChopChop  [autor] 30 marca o 11:09 
Thank you, unfortunately i cannot do it because it would affect all buildings both in magical forest and non-magical settlements outside the forests. If youd like to get extra growth buildings - i added them back with rexommended mod in description "Additional Buildings: Bastion Fort & Gate | Province expansion". Useful when using also extra building slots 👍 I hope this helps
R2k 30 marca o 8:03 
Works great! Can you please remove food requirements from buildings so when you capture city you don't have to wait for 1 supply to build farms?