Project Zomboid

Project Zomboid

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Combat Traits [B42 Compatible]
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2 月 14 日 上午 3:08
9 月 28 日 上午 3:01
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Combat Traits [B42 Compatible]

描述
This mod adds 18 different attack speed traits
It always felt that it was a little unfair to other weapons that only axes have a trait for faster attack speed, so here we are

Info
  • +25% combat speed to chosen weapon category, or to all two-handed weapons, or to all one-handed weapons. or to all one-handed weapons within the same type (i.e. only one handed blades), etc.
  • +25% is the same amount as Ax-pert (Axeman) trait
  • All traits are mutually exclusive

Notes
  • Should be compatible with any mod which doesn't alter the attack animations
  • Direct successor to Melee-matician Trait, can be used to replace it within the same save file without loosing the trait on the existing characters
  • Compatible with Paniqeur Trait
  • Compatible with Brutal Handwork, but traits won't affect weapons equipped in the secondary hand
  • Can be added/removed to/from existing saves (traits will be lost if removed of course). Works in Multiplayer
  • In B41 fixes a bug with Spears having no delay when attack lands
  • In B42 fixes a bug with Spears having no delay when attack misses
  • Currently in B42 even without this mod the attack speed is about 20% faster overall than it was in B41, which makes it pretty close to Axeman in B41, this mod will make it even higher

To server owners and modders
  • The mod consists of two modules: CombatTraitsCore (mechanics for traits) and CombatTraits (trait names/descriptions/costs etc)
  • You are welcome to make your own version of CombatTraits module if you wish to adjust the traits costs/availability, just make sure to change the id= in mod.info and keep CombatTraitsCore as requirement, more details in /CombatTraits/media/lua/shared/NPCs/SWCombatTraits_MainCreationMethods.lua

A thumbs up helps with the mod's discoverability, thank you if you left one
Check my other mods, maybe you'd like some of them

Modpacking or reuploading is not allowed as long as the original version is present.

PZ Modding Community Discord[discord.gg]

Workshop ID: 3427091746
Mod ID: CombatTraits
Mod ID: CombatTraitsCore
热门讨论 查看全部(3)
1
2 月 19 日 上午 3:52
About translations
somewhatfrog
0
2 月 14 日 上午 3:21
B42 bugs go here
somewhatfrog
0
2 月 14 日 上午 3:20
B41 bugs go here
somewhatfrog
37 条留言
󠀡Air Ray Phalanx 33 分钟以前 
Would you ever consider creating a sub-variant version of this modification to allow for a person to take multiple traits (even all of them) if they have the trait points to get them all? That is if it's possible.
Tynelia 10 月 2 日 上午 3:53 
Discussion started! Hopefully it's of use. :)
somewhatfrog  [作者] 10 月 1 日 上午 5:16 
@Tynelia Thanks! Can you start a new discussion here and explain it in details in there? I am curious :D
Tynelia 10 月 1 日 上午 4:45 
Thank you for the excellent mod! Glad this one is working well in B42, even after the newest update. I used some of the code from this mod to fix Even More Traits, is it ok if I share with them what I did? (I'm no coder btw, I just erased the part of their code causing the errors and copied over parts of yours that looked very relevant. So far in my testing, I'm not getting any errors anymore; this did the trick!). I'm 100% ok not sharing if you'd rather I didn't.
농담똘 9 月 28 日 上午 5:36 
tysm for the update!
somewhatfrog  [作者] 9 月 28 日 上午 4:16 
@cockasaurus welcome! :spiffo:
cockasaurus 9 月 28 日 上午 4:13 
thanks for the update
somewhatfrog  [作者] 9 月 27 日 下午 1:29 
@2COMFY thanks for report! Seems like TIS changed one of the getters with this update, I will be able to push update in about 12 hours
2COMFY 9 月 27 日 下午 12:49 
Throwing errors in 42.12
SoyBoySam 9 月 18 日 下午 8:08 
Wow, thanks for the hint on where to start I really appreciate it LOL. I've been doing research since i asked and I'm realizing that (for other mods) this might take a second for me to get a hang on to.
As for asking, its overall just a thing I'd prefer to do. Regardless if it required the code or not.
Anyways ima get on both of these since i got the go ahead from the even more traits mod maker too, thanks again for help on how to make it dynamic.