Total War: WARHAMMER III

Total War: WARHAMMER III

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Assladders Begone!!! Long Live Buildable Ladders!!!
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1.653 MB
10 feb @ 17:06
4 dec @ 10:46
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Assladders Begone!!! Long Live Buildable Ladders!!!

Beskrivning
It was simple, but things... are getting added to the mod, so here's a list of what this mod does:

  • Units can no longer get ladders out of thin air in sieges.
  • Besieger armies can now build ladders as siege equipment.
  • Fort battles now play like normal siege battles, allowing you to build siege equipment.

FAQ

  • Custom factions (like Cataph's TEB factions) by default do not have buildable ladders and require either a submod or using a launcher with TWPatcher in order to allow them to have siege ladders. For those using a launcher with TWPatcher (like Runcher), the changes needed for giving them ladders will be done automatically in the background. For those not using TWPatcher, for a submod you need:

    • Add an entry to db/battle_siege_vehicle_permissions_tables for each custom faction, with the vehicle being one of the siege ladders from the mod.
    • Give one of the effects from the mod the faction through a bundle, with scope "faction_to_force_own", and value "1".

  • Only works on vanilla walls, or walls reusing vanilla walls' logic. Walls with custom logic added by mods may require a patch. THIS IS VERY, VERY RARE. So far, all the custom maps I've seen work.

  • If the AI attacks without any siege engine or artillery (due to having Siege Attacker in a unit in the army), it will advance to the walls, send one unit to break the nearest gate, and let the rest wait until the gate is broken, which can be cheesy if you have a lot of missile troops. I recommend you to play with a mod that either removes Siege Attacker or reduces the HP of the gates if the AI tries to attack without artillery or equipment too often.

    • To help mitigate the AI issues, I've updated TWPatcher to be able to create a patch for your load order removing Siege Attacker from every unit except those classified as "Warmachines". To use it, download it from here[github.com], unpack it somewhere in your PC, then open that folder, Shift+Right-Click, then hit "Open PowerShell Window Here", and then run TWPatcher with a command like this:
      ./twpatcher.exe -g warhammer_3 -l used_mods.txt -a
    • The patch it generates will be in your data folder, meaning you'll just need to launch the game, and "it should just work". And as the patch is load-order-specific, you'll need to regenerate the patch if you change anything in your load order (like if a mod updates, or you add another mod). And if you use Runcher, it'll do all this automatically in the next update.
    • Also, the "Remove Siege Attacker" feature has just been made, so if it misses a unit or removes Siege Attacker from a specific unit that should have it, leave me know.

  • This has been done by patching the logic of all the walls to remove the part of the logic that enables units to dock ladders on them. This means its possible I've missed a wall piece. If you see the AI still using assladders, let me know in what map to patch it out.

  • Yes, the AI will build ladders before the battle, if it doesn't attack on turn one. They're a cheaper and faster-to-build alternative to siege towers, so it may choose to use them instead of siege towers.

  • No, there's no way (that I could find, and I've been looking for two days already) to give free ladders to the attackers in case they attack on turn one. And there's also no way to give assladders only to a few selected units.

Credits

  • Frodo45127: table work, and research.
  • ChaosRobie: custom buildable ladders and research.
Populära diskussioner Visa alla (1)
1
19 nov @ 8:58
Siege Tower Bug!
Shadowslasher
353 kommentarer
Crowdslayer07 17 timmar sedan 
This still work with the new update?
Shamaster 1 dec @ 11:28 
@Portalkey (Continued) If you're talking about reinforcing armies you've put under AI control specifacally and that's a more complicated answer because siege AI in this game is REALLY silly on Reinforcement AI armies. In theory YES, They do, in practice I've watched 2 full armies of zombies stack up on a single siege tower (when I've had 9 deployed) to send all of their zombies up that tower one at a time. I've also seen them scatter them about to the various towers and gates, split themselves between two towers, or ignore all the towers in general until AFTER I've broken all the gates (Reinforcing Ai REALLY hates it when you leave gates in-tact and will often refuse to do anything until every gate on the map is destroyed. The game is also prone to crashing if you break the gates before all reinforcments reach the field so be careful with that.
Shamaster 1 dec @ 11:28 
@PortalKey Hi! I am in no way associated with this mod but I have been using it quite a bit. The ladders (and vanilla towers) used by this mod function much like normal siege equipment in that any unit (enemy or Ally) can use them freely after they've been deployed. Just click your units onto the walls and they'll automatically allocate themselves onto the appropriate ladders or towers. It'll be wonky sometimes but that's not because of this mod, that's because siege pathfinding around gates,breaches and ladders is REALLY weird and often bad.
PortalKey 30 nov @ 21:56 
I have a question for this mod. If I managed to deployed a siege tower or a ladder on the wall. The other units (for example reinforcements) will they able to climb the deployed siege tower and ladder as well?
han 27 nov @ 3:58 
I added this mod midgame but it seems it causes some conflicts with another siege improvement mod that cause a bug to build all types of siege equipment all in 1 turn, after that I tried to turn the mod off but it seems impossible to load into saved games without these mods all turned on together...
Sir Johan 26 nov @ 21:22 
Thank you for this mod, it's a blessing
Wikitiki31 15 nov @ 23:46 
is this mod able to be added midgame?
Space Jazz 8 nov @ 7:57 
Denna kommentar väntar på en analys av vår automatiska innehållskontroll. Den döljs temporärt tills vi kan verifiera att den inte har något skadligt innehåll (t.ex. länkar till webbsidor som försöker stjäla information).
King of Fools 8 okt @ 23:45 
I can't believe CA is just sitting on huge improvements to the game without letting anyone actually play it...
Hemir95 23 sep @ 7:02 
@frodo45127 si uso tu launcher "Runcher" con este mod me da un error raro, pero si ejecuto el juego con otro o e loficial si que me va, alguna idea de por qué pasa esto?