Europa Universalis IV

Europa Universalis IV

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Sarhal Monuments - Anbennar submod
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10. úno. v 3.44
15. čvn. v 4.06
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Sarhal Monuments - Anbennar submod

Popis
After creating a mod for Lizardmen monuments, I decided to take it further and expand the submod by adding monuments across all of Sarhal.

Ever wanted to make a 400% profit from selling slaves in Rahen? Or trade your own people to warlocks? Or perhaps harness magic to irrigate the desert?

Now you can—only in this submod!


The mod adds 20 new monuments:

2 for Shalazar(Serpent Palace and Great Zatsarya);
1 for Shargra (Shargra Artificery guild);
1 for Khugra (Khugra The Sapphire of Sarhal);
1 for Zerat (Zerat northern capital);
1 for Karshyr (Guild of Hydromancers);
1 for Akhanekas (Shield Against Darkness)
1 for Rshak (Skeleton of Gigantickin)
1 for Van (Vans Pearl Bazar)
1 for Aramoole (Aakhet War Academy)
1 for Mazu Makhara (Shadow Womb)
1 for Plaa Maat (Feathers of Ma’at)
1 for Zuvavim (Saikinoma - Citadel of the Waves)
1 for Zirrbit (Conclave of the Dunesworn)
1 for Dakneender (Dahvaral - crossroads of civilizations)
1 for Sigilan (Throne of the First Empire)
1 for Kiumba (The Council of Kiumbanda)
1 for Golcora (Mint of Golcora)
1 for Ilzin Grizaka (Gnolllakaz - Fortress of the Gnolls)
1 for Yetmestira (Yetmesira — A City Built on Bones)


Ссылка на руссификатор: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3425555623
Populární diskuze Zobrazit vše (1)
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13. čvn. v 0.49
Bug reports.
Kunimaster1337
Počet komentářů: 33
paulvanree 19. zář. v 10.28 
I agree with the previous comment. These look cool, but far, far too strong.
skoobeldoobel 8. zář. v 8.16 
i like the flavour, but most of these are way too powerful imo
somebodynobody10 26. srp. v 12.00 
Could you possibly shift the two monuments that get added to shalazar to neighbouring provinces? In some mission trees it gets permanently added to a special un-annexable colony, with the province even starting to create coal which one of your monuments eliminates.
SanderJK 24. srp. v 10.06 
I really love this, adds a ton of flavor.
I do like to comment on the Aakhet War Academy, which is perhaps a tad strong with the 'press button for war wizard'
On top of that it deviates from most monument (That check state religion) and only checks province religion.
So if you just make sure you never convert the province, anyone can own it.
Antares 12. čvc. v 5.46 
Works fine for me. A lot of the lizardfolk monuments are located in provinces that end up ceded to Khatalashya subjects through their missions, they could use a modifier that makes them affect the overlord too.
Liorans Firefly 9. čvc. v 0.02 
Seems like it causes freezes after last patch
Zeira 8. čvc. v 4.46 
Hey, now that the final empire update is out and the lizardmen formable makes small colonies on a lot of the monuments that this mod adds, can you add a feature where the monument effects apply to the overlord of the owner as well?

It seems to be in line with what the anbennar devs want as well since you get to keep the spire's effects for yourself even when the colony owns it.
Kunimaster1337  [autor] 12. dub. v 9.35 
Strawman i dunno. can you send a error log? And others seams didnt face that issue
Strawman 11. dub. v 12.15 
Cool looking mod but I can't get it to load at all. Tried Bitbucket and Steam versions of Anbennar, with or without Sorge mods and various load orders - nothing.
Kunimaster1337  [autor] 8. dub. v 22.04 
ɌƗȻꝀŦɆɌ yeah i see. i will redo it