安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
{ text = "RM_72ac111e-0d0c-4a29-a494-7ab69e5d5f9f", r = 0, g = 0.682, b = 0.941, codes = "" },
Each of these lines is then referenced by another file like so:
RM_72ac111e-0d0c-4a29-a494-7ab69e5d5f9f = "[img=music] Whittling and You [img=music]"
Now imagine 32 lines of this x6, and you have what one file looks like. Now imagine all all the mods were one file. It's now a ton of random gobble-de-gook that's a super pain in the ass to comb through.
Now you know why
But yeah, if you want something watchable, you'll need to ask them about possibly making patches or something, or wait for someone else to do so.
I have answered the second question multiple times on various versions of the Skill Tapes series, including this one. While I have no intention of making a combination mod, I did make a Steam Collection on request which has all the tapes for ease of access.