Chrono Ark

Chrono Ark

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ODSystem
   
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GENERAL: GamePlay
Taggar: GameSystem
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6.590 MB
10 jan @ 5:52
11 jan @ 19:33
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ODSystem

Beskrivning
What is ODSystem?
`ODsystem (OverDriveSystem)` is a game system from the mobile game "Crimson Sky," developed by Key and WFS. In this mod, I aim to replicate the original system as closely as possible, adding new gameplay elements and fun. Additionally, I've created interfaces and quick documentation to facilitate character development that fully utilizes this system. Ultimately, I hope both players and modders can experience new enjoyment in the game.



OD System Overview
The `OD System` allows players to accumulate OD energy by using skills to attack enemies. Depending on the amount of energy accumulated, pressing a button will:

Release the accumulated energy and gain different levels of overdrive capabilities, resulting in powerful effects:
OD Energy Cost
Effect
Description
100
All skills in hand gain -1 AP effect
Ends after using 2 cards
200
All skills in hand gain -2 AP effect
Ends after using 3 cards
300
All skills in hand gain -3 AP effect and draw 2 cards
Ends after using 3cards
Common
Enemy action countdown does not decrease (except for certain direct skills); final damage of our skills +10%
Active during OD



New Difficulty System
Similar toEnchanted ArkI’ve created a new difficulty challenge that adds general enemy buffs that interact with the OD system. Specific buffs have also been designed for most bosses. If you're looking to experience new content not present in the original game, I encourage you to try it out. (Of course, if you’re confident in your abilities, you can even enable theEnchanted Arkor expert difficulty mods)。The game difficulty can be selected in the Ark at the following location:



There are three selectable difficulties:



Each time a difficulty is selected, the game automatically saves the chosen difficulty, eliminating the need to select it again each time.



MOD Content

About the Mod Character Development Guide
I’ve included both Chinese and English versions of the OD System character development guide in my GitHub repository, detailing all commonly used functions and their applications. If you have any questions, feel free to ask in the repository or leave a comment directly.

Additionally, I’ve created a character based on this system, and you can use decompilation tools to view the character code.



Final Thoughts
The creation of this mod took about two months to complete. First, I would like to thank贰玖君for their ongoing support throughout the mod's development, as well as the powerfulbasicmethodwhich opened a new path for creating the Overdrive Ark mod. I also appreciate the assistance from senior developers likeEnchanted Ark,, as much of this mod's foundational ideas were built upon learning from their work.Furthermore, I want to thank stars like 星空演绎☆凛,feiyapand others for their help. Creating a completely new mechanics mod from scratch is really challenging, and without any of you, this mod wouldn't have come to be. Additionally, thanks to my friends @小补给, @..., and @寒神无月 for testing my mod; your feedback has made it better.

Finally, if you encounter any issues while creating characters, feel free to contact me on Steam, and I will do my best to assist you.I hope that both Overdrive Ark players and developers can enjoy the fun of this mod and the game itself. Please look forward to my character mod. Until then, I’ll say goodbye for now!
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Populära diskussioner Visa alla (1)
1
11 jan @ 20:02
1 月 12 日更新回复
cateye・千早愛音小土豆
24 kommentarer
Vangtime 13 mar @ 12:27 
This is sick! Love the creativity and new game play mechanic, keep up the good work :)
cateye・千早愛音小土豆  [skapare] 16 jan @ 19:22 
看你的描述应该是OD实际积攒到了300,但是没有正确显示出来,然后后面都没有正确反映积累的值在OD条内
cateye・千早愛音小土豆  [skapare] 16 jan @ 19:19 
诡异的bug,待我找找看
hamasoo 16 jan @ 18:43 
再補充,狀況為下
如果露西為調查員,打石魔時中途陣亡,且OD200
使用OD會抽2張卡,並且OD從此之後都無法再蓄力
Meicello 15 jan @ 22:37 
玩红烧玩的
hamasoo 15 jan @ 5:20 
再補充一個,OD需要說明為本回合結束前有效,或者僅本回合之類的註記

另外BOSS有些還沒有特效,期待以後都有,謝謝作者
GlaceJon 13 jan @ 10:28 
really cool mod, it would be helpful if you could mouse over the gauge to display what it does
山鬼兮 13 jan @ 7:37 
咪咪嘎!!!
hamasoo 12 jan @ 5:57 
2.另外抽2張的效果,好像OD200就可以了

3.關於坦克的部分
我認為折衷的辦法是先把每100點拔掉就可以
就是單純最高僅能100點+10%,不足100點補足至100點
這樣高端不至於OD高被懲罰,普通玩家也能享受自動補足至100點

然後關於減防的部分
雖然是不無小補的反向修改
但打出去只是減防的話依舊沒有傷害
會有人打出減防我是抱持著疑問的態度
只是這部分目前我就先暫時不予置評了
hamasoo 12 jan @ 5:57 
關於OD

1.減費的機制,以超加速為例子
假設一張手牌為0費非迅速,當吃了超加速,就算你使用了1張非迅速卡,他依舊是0費狀態
不過OD是當前減少,所以你使用非迅速卡還是會上升費用
假設一張手牌為0費非迅速,使用OD,使用1張非迅速卡,費用上升1費

這又導致這個OD的效果不如想像中好用
更何況不吃主動技能
你必須先開主動非迅速技能提費再開OD降費
這會造成順序不同戰鬥的結果大不相同
綁手綁腳的感覺就體現出來了