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Could you have an option to make the xp gain scale inversely with colony wealth so that I get more xp, if I have no money, but get less xp when I am rich?
Or maybe another way to let my low level social pawn gain XP through trading in the early game when I have no resources to trade?
I always assigned my best social pawn to trade and his social skills were improving slowly.
I attributed this to those trading actions. (Obviously, he had to perform other social tasks as well.)
But now I have to learn that they didn't actually gain any XP from it and I was simply misled by my own expectations?
This is outrageous!
Thank you for this mod!
Buying and selling multipliers separated.
Defaults set to x1.0.
Set both buying and selling to Negotiated Value in the settings to get that effect.