Kenshi
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Interactive World : Kenshi+ (v4)
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1月1日 21時57分
6月6日 21時19分
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Interactive World : Kenshi+ (v4)

Mandalf 作成の 1 件のコレクション
(IWK+) Compatible Mods
48 アイテム
解説
Interactive World: Kenshi+ – Version 4.0 Update - 04.13.25
Version 4.0 is here!
This update introduces Ghanja and brings balance improvements, updated plants, scrapwork tweaks, new survival starts, and even working outhouses.

Please note this mod is "stable" at version 4.0 and NOT currently in development. Please feel free to give feedback, but I am not working on Kenshi modding currently Thanks!

If you like it and it works well for you then give it a like or a steam doot, so others may be more likely to find this mod!

New! Kenshi Ghanja
A fully integrated Hemp and Ghanja mod integrated into IWK+ see the full post for details: Kenshi Ghanja
  • Ghanja, Kief, Spliffs, Hashish Hand Press , portable hookahs
  • Spliffs are now visibly equippable in belt slots
  • Ghanja is Illegal in most cultures, but sometimes tolerated in small amounts

Landscape Plants Overhaul
More plants are added to the world and they should be easier to spot!
  • Wild plants now appear in clusters of three
  • Larger in size and with some new colors
  • Fertile soil mounds at the base help you spot them

Nomad Reports
  • New note items placed in the world
  • Offer hints on where and how to find wild plants
  • Send us a Nomad Report and we might add it to the mod!

New Meditation Pillow Research
You have become more adept at meditation. You achieve breakthroughs faster and your metabolism is further slowed as you meditate.
  • Meditation Research Pillow II
  • Meditation Journaling Pillow II

Poppy Flower Update
  • New icons for Poppy Flowers and Opium
  • Opium is now a separate item
  • Craft Opium from Poppies at a Mortar and Pestle
  • Opium is an Illegal narcotic with high value, adjusted trade prices (we welcome balance input)

Outhouses
Courtesy of Interactive World - Poop Extended by realpikkio
  • Outhouses are now usable
  • Produce droppings that can be composted
  • Latrine can be built after research: “Latrines”

Scrapwork Adjustments
  • Scrap resources now have some variable efficiency (we welcome balance input)
  • Larger scrap objects often yield better results

New Game Starts
  • Three new starts added, each features two characters and basic survival gear
  • Perfect for wilderness playthroughs
    [*IWK+ "Wilderness Wanderers : Forest"
    [*IWK+ "Wilderness Wanderers : Mountain Top"
    [*IWK+ "Wilderness Wanderers : Desert"

Balance Pass
  • Additional rebalancing across research, starts, buildings, and items


Interactive World: Kenshi+
"This mod is a complete overhaul of the Interactive World mod, originally created by Stupendous Man. The original mod is AMAZING and brought significant depth to Kenshi, offering a rich survivalist experience with new resources, crafting options, and immersive gameplay. This patch aligns the mod more closely with vanilla systems and the current mod ecosystem, while preserving the creativity and early-game intent of the original work."

How is this different from the original Interactive World?
The initial focus of this project was on cleaning up IW, solidifying core features, and working towards a balanced experience aligned with Kenshi's vanilla feel. Tonechild started this work and now I (and Team_on!) have taken up the mantle in expanding this vision. A vision of adding more modern survival gameplay options to Kenshi! Check out the links and notes below, and the mod images above, for information on IWK+ logging, research, buildings, crops, and more.



A few Key Changes
Building Materials
Building Materials are now crafted in the Building Material Fabricator and require:
  • 1 raw stone
  • 1 lumber
Repeat: Building Materials now require lumber!
This introduces a new resource chain required for building.

Items and buildings
  • Added IW items to vendor / loot lists.
  • Changed many IW items and buildings: size, stacking, weights, qualities, descriptions, build requirements, efficiencies.
  • Added re-balanced variations of IW items and buildings.
Rebalanced and re-tiered IW research
  • There are several new research options and branches. See the mod images like this one for an overview.

  • Added the Meditation Research system. Gather your thoughts around the fire and use the Meditation Research Pillow to learn some basic survival skills. The Meditation Journaling Pillow and Meditation Research pillow buildings are in the TECH build menu.
Simplified and reorganized building menu structures:
  • CAMPING.Bed - camp beds
  • CAMPING.Campfires - includes passive cooking and light producing fires
  • CAMPING.Cooking - includes recipe based cooking fires
  • CAMPING.Crafting - is for all outdoor crafting stations
  • CAMPING.Defence - is for camp fences and markers
  • CAMPING.Farming - is for camp based farming
  • CAMPING.Furniture - is for all outdoor seating and tables
  • CAMPING.Research- is for camp based research
  • CAMPING.Storage - is for all camp storage options
  • CAMPING.Structures - is for camping based structures

  • STORAGE format is as
    STORAGE.Basket: Thing
    STORAGE.Barrel: Thing
    STORAGE.Rope Basket: Thing

    Other New Build Categories include
  • FARMING.Fishing
  • FARMING.Foraging



Compatible and Additional IWK+ Mods
Customize your IWK+ gameplay with these companion mods:
MORE IWK+ COMPATIBLE MODS

Thanks again to Stupendous Man and all the other contributors for creating this wonderful mod and letting us work with and support it.

Moonshine Mushrooms for everyone!
人気スレッド 全て表示 (7)
30
11月23日 7時41分
ピン留め: KNOWN BUGS / BUG REPORTS / TECH SUPPORT - v2.0+
Mandalf
9
4月13日 11時02分
Interactive World : Kenshi+ Development Updates
Mandalf
2
1月17日 22時26分
A proper introduction.
Mandalf
97 件のコメント
Mandalf  [作成者] 12月6日 10時50分 
Hello That Guy. Thanks for the feedback, that's a cool idea. I am not currently working on Kenshi modding actively. IWK+ as a practice doesn't touch factions but you, or anyone else can feel free to create a sub mod for this idea, but it's not something I plan to do right now.
That Guy 12月4日 2時06分 
Hello, i have a request regarding immersion, is there a way to give the crafted wooden weapons to the starving bandits faction ? I think being the "scavenger" faction they would probably craft their weapons themselves out of found materials and wood is plentiful in the areas they inhabit.
Fallenangel 11月23日 12時49分 
Hope smb will create translation? thank u for u mod
Mandalf  [作成者] 11月23日 7時31分 
Hello MR. Crowley. Thanks for the feedback! Translating this to Russian would be a big project, and I am not currently working on Kenshi modding actively. You, or anyone else can feel free to create a translation sub mod, but it's not something I plan to do.
Mr. Crowley 11月10日 11時03分 
hello! The mod is awesome! Can you translate it into Russian or send me instructions on how to do it yourself?
Hodd Toward 8月21日 16時37分 
That seemed to fix it, thank you!

I didn't have it since it kept giving me an error before launching and I'm new to modding this game.
Mandalf  [作成者] 8月17日 15時45分 
hello Hodd Toward, someone else had this issue here is what they did:

Gopnik has Kenshi May 31 @ 4:54pm

No, I didn't have "IWK+ Herb Harvesting" installed, but now I tried to install it and made a transfer in the game, everything became as it should be, no more huge potatoes and root vegetables) Thank you
Hodd Toward 8月17日 13時01分 
having a weird bug where the sand potatoes are unnaturally large. I estimate about 10x bigger than other forageables.
Fallenangel 7月26日 0時32分 
Hello, I hope researching table needs not old science book, but usual green books?
Mandalf  [作成者] 6月25日 7時25分 
@ brickhead Thanks for the feedback and appreciation!

Plants can be hard to see compared to "normal" plants. Make sure to look for the raised soil around their bases, and they grow in tight clusters of three usually.

However, the plants have to be hand placed on the map, they do not spawn like the trees. We do not have complete coverage yet. There is soooo much map to cover heh.

Right now the swamps, borderlands, and parts of northern desert have decent plant coverage, still more work to do. There may be more, IDK all the locations Stupendous Man put plants from the OG mod.

I can make adding plants to southern UC a priority for the next update, and we have some things in the work that might help w that play style. Thanks again for the input!