Project Zomboid

Project Zomboid

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[B42] Knox Event Expanded NPC mod [alpha v0.3.10-1]
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5.897 MB
31.12.2024 klo 16.15
25.9. klo 15.38
46 muutosilmoitusta ( näytä )

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[B42] Knox Event Expanded NPC mod [alpha v0.3.10-1]

Kuvaus
Knox Event Expanded
The goal of this NPC mod is to add npcs through engine modifications.

The inspiration for this comes from various Thursdoids Indie Stone have published during the last ~10 years, which I am basically trying to recreate as good as possible. My goal is to enhance the endgame experience by bringing npcs into the mix by allowing them to exist from the very beginning of the outbreak, and later develop into various factions.

The B41 version of this mod can be found here.

IMPORTANT
This mod relies on modified class files that must be installed manually. Instructions for how to install can be found in the Installation guide
NOTE: Map mods will not work well with the npcs when they are in the metaverse as their movement is implemented right now. It relies on waypoints, which in turn requires manual work to map out the roads for the npcs to move in a good way. This will be addressed in the future.

Before asking questions, please see the Frequently asked questions thread.

If you encounter bugs, please see the Known issues thread first. If the issue in question is not there, please make a bug report in the Discord[discord.gg].

Current features
  1. Npcs are procedurally generated when starting the game the first time. This simulates their lives between 1953 and 1993.
  2. Call out over radio that you are looking for survivors. Npcs within 200 squares will respond and their safehouses will be marked on your map. They will also give directions on 90MHz.
  3. Npcs have a memory system that lets them remember what happened before and after the Knox Event began. Trust, aggression etc. is derived from these memories. (Some) memories fade over time, making it possible to run into a npc at one point and have them be aggressive towards you, and the next time, they're friendly.
  4. Npcs will not take kindly to you trepassing in their home and will turn hostile if you don't leave.
  5. Npcs have sense of morality - if they are immoral, they might try to rob you and/or attack you.
  6. Even when you are not around them, npcs will continue to live their lives in the background.
  7. Inventory system for giving npc items e.g. food and equipment, and changing what they wear and which weapon they use.
  8. Npcs in your group can be sent out to scavenge or ordered to loot e.g. if they are out on a loot run together with you.
  9. RW-style management of npc jobs while they're at your safehouse.
  10. Faction creation - both for npcs and the player.
  11. Npc stories - npcs are able to play out scripted events in front of you.
  12. Military faction that defends the Louisville checkpoint

Roadmap
  1. More procedural generation modules for the npcs.
  2. More faction features e.g. a "values" system for factions to give them goals and create conflict.
  3. Survival behaviors - npcs will take care of their needs i.e. find food, water, shelter etc.
  4. More combat improvements.
  5. More "static" npc factions (examples: police, EMT, fire fighters).
  6. Dynamic waypoint system to better support custom maps.
  7. Driving npcs.
This is the current list of features and it is still subject to change. Just as with B42 in general, taking backups is recommended. Also, saves may break, since B42 is still in unstable.

Credit to @xylewood and @Good Pablo for helping out with RU translations.
Credit to @RexTollBar for helping out with PTBR translations.
Credit to @Choko for helping out with ES translations.
Credit to @SIMD for helping out with DE translation.

The A* implementation used for "macro" pathfinding by the npcs is distributed under MIT License and was developed by Eugen Paraschiv. The license text is provided with the binaries and the original source and the license itself can be found here[github.com].

Workshop ID: 3397396843
Mod ID: KnoxEventExpandedNpc
Suositut keskustelut Näytä kaikki (111)
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16 tuntia sitten
TÄRKEÄ: Installation guide
Snejk
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13.9. klo 3.52
New installation method not work for me
SiTWulf
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TÄRKEÄ: Frequently Asked Questions (FAQ)
Snejk
3 042 kommenttia
Youfool 1 tunti sitten 
Nevermind, i went to sleep and it solved it's self, no need to reply anymore i fixed it
Youfool 2 tuntia sitten 
Great mod, i just have one issue with it, when i updated to the 42.12.1 hotfix it seems that after a while of playing (about 2 hours irl) my group will just freeze in place, i cant interact with them other than looting their bags. anyone know a fix? mod was working fine when i installed it in 42.12.0
KANO 4 tuntia sitten 
@Snejk bro you are awesome btw! I have over 1900 hours into this game and i stopped playing awhile back but now since i found out about this mod(last year) this is the only reason why i play this game again.
KANO 5 tuntia sitten 
I intentionally gave my NPC food, then i spoke to them asking if they have food and they just keep lying to me. LoL. hope we can fix that. Also is there an option for us to offer food instead of opening up there inventory and adding the food itself?
KANO 5 tuntia sitten 
@3454381604 You need to open the map and there is an option there for them to go out and loot. Hope that helps.
3454381604 6 tuntia sitten 
How to let the NPC go out to search for supplies? I really like this module.
Trixxite 7 tuntia sitten 
This mod still works great as of the latest update but it looks like NPC aiming is broken now, and when they shoot at zombies they'll barely land any shots, if at all. I don't have any mods that affect weapon aiming/shooting.

Just a small issue, when using melee the NPCs are still amazing.
comanderkiller3pro3 9 tuntia sitten 
i want to say, you have done an incredible job. you are the reason why i still play the game as the end game doesnt feel boring with npcs
Snejk  [tekijä] 11 tuntia sitten 
@xdPleiades Not yet, but I'm planning to add different simulation modes similar to what you describe.
xdPleiades🗿 12 tuntia sitten 
One question, can the NPCs only simulate in one town? i.e. If only in West point and only West point would be good as a custom option, like a centralisation tool :spiffo: