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Zgłoś problem z tłumaczeniem






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PM me with how you think that should look and I'll see what I can do.
The mods look pretty good, fit with the vanilla ones in the game and perfect that they don't clash.
Can't you make another pack where you make the buildings bigger in width DO and CO similar to 5 and 10 ? Of course make it more expensive to build then.
For me the mud version is useless, I'd be fine with asphalt for all of them.
BTW there is only one version for construction (3 vehicles with gravel). I doubted the need to have so much variation with CO's, and couldn't imagine a use case for a single vehicle CO. I also kept the gravel base for the CO quite long to easily accommodate some of the longer construction vehicles, things like early road cranes. Though the CO is not really intended to be used with tower cranes and very long trucks. Maybe there is a case for a super long version? I guess I see the possibility that you could build a standard 8 or 10 vehicle CO and then later want to add alongside it one of these small CO's. I'm open to it. It's easy to add to the pack additional buildings. It's not easy to add the skins because of the limits there (only a max of 16 skins per workshop item). Happy to have any comments on this.
You have to change the naming.
Otherwise, great mod! 👍
However, there is a problem with vehicles on lines not seeming to find the maintenance building and going to it. You have to temporarily take them off the line back to a depot then the repair vehicle comes out. This is because the maintenance building needs at least two vehicle stations, when I had only one. That is now changed (2 stations and 2 parking rather than 1 and 3) and that fixes it for me. Let me know if that is OK for you now please.
I am sorry, but your implementation of the maintanance misses a pedestrian connection for workers. No workers show up to work, the shop is not accessable. Also not via workers on the road. Please add a pedestrian connectian, therer is a door on the left side that would make it look good.