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tModLoader

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Terraria Origins
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
146.144 MB
Dec 1, 2024 @ 10:33am
Oct 3 @ 12:20pm
48 Change Notes ( view )

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Terraria Origins

Description
Terraria Origins is a content mod that adds new ways of playing Terraria with content designed and balanced around the vanilla game. It is full of many alternative playstyles to complement the base game for you to enjoy. More content is planned in the future. You can see our completion list for what we have planned next: https://github.com/Tyfyter/Origins/blob/master/completionList.txt .

Origins is currently in its Open Beta version, still including 1055 items, 148 NPCs, 269 tiles, 6 biomes and 5 bosses.
Additionally, there is a new explosive-themed Demolitionist class that has content throughout the entire game and is balanced with the other classes.

Origins' content adds alternatives for nearly all areas of gameplay reinforced by its two new world evils: the Defiled Wastelands and Riven Hive. The Corruption and Crimson also have content added to make them melee and ranger-focused respectively while the Defiled is magic-focused and Riven being summoner-focused. It will be hard to not find something new and fun in Origins, even in its current Beta state.

This mod does not include the music tracks composed for each of the biomes and bosses, but it still has the unique sound effects for some of the content. The music can be found from the Music Mod here: https://s.team/sf/3476640589
There is a configuration option to toggle between Volumes of the soundtrack.
Both Volumes 1 and 2 can be found on their respective SoundCloud playlists below.
Volume I: https://on.soundcloud.com/DbwEvCydVjhwcijF8
Volume II: https://on.soundcloud.com/2bAEyAFQwV7XM8Me8

Origins' wiki is currently in development so Origins' players have a sense of direction. It is not finished, but we are hard at work on it. The link can be found here: https://tyfyter.github.io/OriginsWiki

In the meantime, you can join Origins' official Discord server to talk with other players about your discoveries and any bugs you may find! Use this link to join now: https://discord.gg/NK7jERXsTN

This mod and its wiki are all made in collaboration amongst the Origins Development Team. Origins' content is open source for all to view and use so long as our BSD 3-Clause license is not breached. We thank you for expressing interest in this mod and hope it brings you joy!

If you have any questions, comments or a bug you have found from anything Origins-related, please reach out to us through our Discord server! If you would rather not join the server, instead e-mail us at developmentorigins@gmail.com .

Originally posted by tModLoader Origins:
Developed By Origins Dev Team
Popular Discussions View All (7)
35
Sep 26 @ 4:20pm
Mod Compatibility
Z3R0
21
Sep 21 @ 3:40pm
Incompatability with Advanced World Generation
Dragonknight951
4
Jul 18 @ 8:42am
Defiled Hearts
celsio
575 Comments
Moonlight Glint  [author] Oct 3 @ 2:32pm 
Terraria Origins v0.5.3.8 has been released, it does nothing but fix the Spooky Mod incompatibility and any other incompatibilities that may have been caused by NPCs that can sometimes be talked with.
SONIC.EXE Oct 2 @ 9:38am 
update im a chud it seems to be the spooky mod update maybe?
Moonlight Glint  [author] Oct 2 @ 2:39am 
I can't say with any certainty what it is without any information, just that I can run it without issues on the October 1st 2025 release of tML.
Moonlight Glint  [author] Oct 2 @ 2:38am 
Unless there's been a day one patch to the October version the issue you're experiencing is almost definitely unrelated to the tML version and actually an incompatibility with another mod.
SONIC.EXE Oct 2 @ 2:26am 
incompatible with the new tmodloader version it seems
Moonlight Glint  [author] Sep 29 @ 11:52am 
As in things other than non-stackable equipment (which normally has a research requirement of 1)?
It's definitely on the older side of things and very mundane looking in the retro and trippy lighting modes, so I'll look into giving it a bit more polish in the next update.
BunnyKairo Sep 29 @ 11:42am 
on the note of the fiberglass stuff, i also think a lot of the fiberglass stuff doesn't have journey mode info, which makes it default to only needing 1 of a few things, unless that has been fixed since i started my most recent playthrough, but also in general yeah it seems very outdated, like I came here to check for other things but genuinely i thought it was an entirely different mod that had the fiberglass mini-biome because it feels much lower quality than the rest of the mod
hugossir12 Sep 28 @ 1:00am 
@LousyAlien actually Fargo's best of both world is the only way i found to make a bigger world with advanced world gen so yea it doesnt just work he fixe some gen issu
Moonlight Glint  [author] Sep 28 @ 12:46am 
The setting to generate both world evils generates them exactly as if you were using the drunk seed, which is fully supported.
Lousy Alien Sep 28 @ 12:34am 
How does this interact with Fargo's best of both worlds? I'm assuming poorly but you never know.