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Zgłoś problem z tłumaczeniem










Thanks for testing. I tried using the mod on 175 guards, so to start with, 0.4 * 175 = 70 officers and 0.3 * 0.4 * 175 = 23.33 specialists, rounded up to 24. This gave me 8 "missed" Specialists, for final counts of 62 officers and 32 specialists.
From earlier, for 50 guards the mod count is 20 Officers and 7 Specialists, with 2 missed Specialists for final counts of 18 Officers and 9 Specialists.
Based on these results, the actual formula seems to be:
TargetPromotedGuards = (RatioOfficer * NumGuards) + (RatioSpecialist * RatioOfficer * NumGuards)
TargetOfficers = (2 * TargetPromotedGuards) / 3
TargetSpecialists = TargetPromotedGuards / 3
This formula is what I'm using in the latest update of my mod.
With completely manual promotion, you got 17 officers for 50 guards instead of 18, so there are still rounding differences between my mod and manual promotion. But I think I'll leave it as is for now.
17 officers,
9 specialists,
24 seniors.
It did not let me change anything else.
Meaning that the rate of officers to seniors is 24*0,4=9,6 So that is false.
If we take all guards 50*0,4=20
officers to specialist is 17*0,33=5,61 so that is also false.
If we take all guards 50*0,33=16,5 or 50*0,4*0,33= 6
Not one of these calculations are exactly as they should be.
It's a shame you have to press "ok" after each ranking or it doesn't save.
So yeah I think it's bugged. (Not your mod, the game itself)
You have to pay your promoted guards more, as stated in the description. Otherwise I don't think there are any serious issues. If you decide you don't like the pay increase or if something else happens, you can revert them all back to Senior Guards (which is the rank they all have when they pass tazer training).
If you encounter any serious issues, please feel free to comment.
But hey you did change it in the direction I asked so I'm happy, thank you dude for taking the time!