Space Engineers

Space Engineers

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Grid Status Display
   
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Type: Mod
Mod category: Script, Modpack, Other
文件大小
发表于
更新日期
1.613 MB
2024 年 11 月 19 日 下午 12:00
7 月 8 日 下午 4:00
14 项改动说明 ( 查看 )

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Grid Status Display

描述
GSD - Grid Status Display

This Mod adds new LCD Apps into the Game.
GSD - Assembler: shows if the Assembler needs more Ingots, for its build queue, than available
GSD - Battery/Cargo/Tank%: shows the Levels of Battery, Cargo and Tanks
GSD - Ingots: shows the amount of Ingots in Cargo
GSD - Ores: shows the amount of Ore in Cargo

This are simple Display Apps to show some useful Informations.
You can change FontSize and configure if the Display should ignore subgrids.
To do so, open the CustomData of that LCD and change the value there.

--- NEW --
GSD - Battery/Cargo/Tank Bar: shows the Bars of Battery, Cargo and Tanks
Red Battery Top means the Battery is draining, Yellow means it is recharging.
热门讨论 查看全部(1)
0
10 月 31 日 下午 2:58
Charge % is incorrect
Lampglow
10 条留言
ALEGATOR2222 11 月 3 日 下午 2:45 
H2 and O2 schows only NaN% do not work
The Blooder 10 月 19 日 上午 5:56 
H2 and O2 schows only NaN% do not work
MrFox 10 月 3 日 下午 4:43 
Crashing game clients

Exception: System.FormatException: Input string was not in a correct format.
at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
at Data.Scripts.GridStatusDisplay.GridStatusDispalay.GetFontSizeOutData()
at Data.Scripts.GridStatusDisplay.API.InventoryAPI.RenderSprites(String FilterType)
at Data.Scripts.GridStatusDisplay.Apps.GSDOres.Run()
at Sandbox.Game.Entities.Blocks.MyTextPanelComponent.UpdateSpritesTexture()
at Sandbox.Game.EntityComponents.MyMultiTextPanelComponent.UpdateScreen(Boolean isWorking)
at Sandbox.Game.EntityComponents.MyMultiTextPanelComponent.UpdateAfterSimulation(Boolean isWorking)
at Sandbox.Game.Entities.MyCockpit.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
Darth Porgus 10 月 1 日 上午 4:42 
neat mod idea
Evo2084 9 月 24 日 下午 3:18 
Have the Same Problem as FriendlyX H2 and O2 schows only NaN%
FriendlyX 8 月 5 日 上午 12:47 
for me it is not displaying H2 and O2 tank%. It doesn't matter if subgrids on or off. what is my mistake?
Dragon Fire 813 7 月 21 日 上午 7:47 
Gotcha
El Sheranius  [作者] 7 月 21 日 上午 1:58 
@Dragon Fire 813
This should show the status from the Turrets. Like damaged once, Ammunition ... but that is not finished and got accidentally published
Dragon Fire 813 7 月 18 日 上午 9:55 
I noticed that there is also a turret one in the list in game. What is that supposed to do? It seems to show turret count by using the G-menu icon for the og gattling turret to represent individual turrets. Is it planed to eventually use the G-menu icon for the respective turret (i.e. a missile or assault cannon turret will use its respective G-menu icon)? Will damage or status be shown by changing the color of the icon?
Dragon Fire 813 7 月 12 日 下午 5:27 
Simple useful apps, I like it.:steamthumbsup: