Europa Universalis IV

Europa Universalis IV

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Dwarven Knowledge Experimental
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111.603 MB
17 nov, 2024 @ 1:41
6 sep @ 3:33
22 ändringsnotiser ( visa )
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Dwarven Knowledge Experimental

Beskrivning
Anbennar Submod
Experimental Version of Dwarven Knowledge


Used for testing the Dev Branch


Dwarven Knowledge Experimental compared to normal DK:

- buildings madness

- +5 idea groups + policies

- medicine mechanic + interface

- mechanics mechanics + interface

- other things I am surely forgetting

- DWAROVAR WONDERS ARE UNDER HEAVY EXPANSION/REWORK SO THEY DON'T FUNCTION ( PROBABLY) FOR NOW


IMPORTANT NOTES:

DON’t use graphical, building/buildings slots, ideas mods with this experimental verion!

USE THIS WITH THE STEAM VERSION OF ANBENNAR FOR NOW
Populära diskussioner Visa alla (2)
30
3 okt @ 4:10
Bug Reports
haito3200
6
12 sep @ 4:01
Suggestions
haito3200
103 kommentarer
haito3200  [skapare] 6 dec @ 10:33 
Thanks! The development will continue at least until I am satisfied with the content’s quality ( a long time, if it will ever happen at all ).
Donohue 5 dec @ 20:39 
Awesome job so far! Happy to see you guys will continue working on this mod even though Eu5 is out. Seen a lot of half finished mods of late with creators dumping their work
TauXv9 10 okt @ 19:55 
Thanks for the reply! yeah we had the UI relic mod totally forgot it was on. awesome mod btw!
haito3200  [skapare] 6 okt @ 0:17 
@TauXv9 , you can access the interfaces from the buttons on the right side of the topbar. If you don’t have them, you are using some other incompatible mods
TauXv9 5 okt @ 21:40 
how do you access the UI for the different tech I don't see a button for it?
The Number 8 25 sep @ 7:58 
Whats the estate id for the runesmiths?
haito3200  [skapare] 24 sep @ 11:17 
Illness fighting strength reduces spawn chance of illnesses,
Quarantine efficiency is currently useless as they can’t propagate yet
fnyb3rg 23 sep @ 3:51 
How does the medicine system work?
haito3200  [skapare] 20 sep @ 10:27 
It is a known issue, it is just that editing agendas makes the mod highly incompatible with most other submods so I am unsure how to proceed there
NoAnime 20 sep @ 9:53 
there is a problem with estate agenda that wants a market place. it doesn't accept level 1 trade building