Europa Universalis IV

Europa Universalis IV

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Dwarven Knowledge Experimental
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111.603 MB
17.11.2024 klo 1.41
6.9. klo 3.33
22 muutosilmoitusta ( näytä )
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Dwarven Knowledge Experimental

Kuvaus
Anbennar Submod
Experimental Version of Dwarven Knowledge


Used for testing the Dev Branch


Dwarven Knowledge Experimental compared to normal DK:

- buildings madness

- +5 idea groups + policies

- medicine mechanic + interface

- mechanics mechanics + interface

- other things I am surely forgetting

- DWAROVAR WONDERS ARE UNDER HEAVY EXPANSION/REWORK SO THEY DON'T FUNCTION ( PROBABLY) FOR NOW


IMPORTANT NOTES:

DON’t use graphical, building/buildings slots, ideas mods with this experimental verion!

USE THIS WITH THE STEAM VERSION OF ANBENNAR FOR NOW
Suositut keskustelut Näytä kaikki (2)
30
3.10. klo 4.10
Bug Reports
haito3200
6
12.9. klo 4.01
Suggestions
haito3200
103 kommenttia
haito3200  [tekijä] 6.12. klo 10.33 
Thanks! The development will continue at least until I am satisfied with the content’s quality ( a long time, if it will ever happen at all ).
Donohue 5.12. klo 20.39 
Awesome job so far! Happy to see you guys will continue working on this mod even though Eu5 is out. Seen a lot of half finished mods of late with creators dumping their work
TauXv9 10.10. klo 19.55 
Thanks for the reply! yeah we had the UI relic mod totally forgot it was on. awesome mod btw!
haito3200  [tekijä] 6.10. klo 0.17 
@TauXv9 , you can access the interfaces from the buttons on the right side of the topbar. If you don’t have them, you are using some other incompatible mods
TauXv9 5.10. klo 21.40 
how do you access the UI for the different tech I don't see a button for it?
The Number 8 25.9. klo 7.58 
Whats the estate id for the runesmiths?
haito3200  [tekijä] 24.9. klo 11.17 
Illness fighting strength reduces spawn chance of illnesses,
Quarantine efficiency is currently useless as they can’t propagate yet
fnyb3rg 23.9. klo 3.51 
How does the medicine system work?
haito3200  [tekijä] 20.9. klo 10.27 
It is a known issue, it is just that editing agendas makes the mod highly incompatible with most other submods so I am unsure how to proceed there
NoAnime 20.9. klo 9.53 
there is a problem with estate agenda that wants a market place. it doesn't accept level 1 trade building