They Are Billions

They Are Billions

评价数不足
[MOD]HOEditorExtension
   
奖励
收藏
已收藏
取消收藏
标签: Custom Level
文件大小
发表于
更新日期
1.114 MB
2024 年 11 月 15 日 上午 11:31
2024 年 12 月 12 日 上午 4:49
15 项改动说明 ( 查看 )

订阅以下载
[MOD]HOEditorExtension

描述
一个地图开发的dll,可以根据这个设置地图名,地图变量,地图老王出怪等级和出怪种类,也提供读取自定义变量功能,dll开源,可以用dnspy查看具体代码。
A DLL for map development allows you to set the map name, map variables, the level and type of monsters that the map boss spawns, and also provides the functionality to read custom variables. The DLL is open source and its specific code can be viewed using dnSpy.

对于无dll开发,只借用该mod进行地图变量调控:
请设置自定义变量:”不需要名字“,只需该变量存在,地图将会被加载补丁。
下面是可以对地图属性调控的变量:
“HO难度”:调整地图中老王的出怪种类和占比,暂且为0-90级,每级占比不同;
“HO数量”:调整地图中老王的出怪数量,只可为整数倍,只可大于0;
“HO游侠分裂”:调整游侠单次攻击射出的弓箭数量,之可为整数,只可大于0;
“HO大佬分裂”:调整死神单次攻击射出的导弹数量,之可为整数,只可大于0;
“HO读档”:记录本张地图总读档数,同一个存档读多次只算加一次。
兵种特效变量:
名称组成{HO + 兵种名称 + 攻击特效名称}(举例:HO游侠攻击吸血,HO铁头闪避攻击)
兵种名称可选:{游侠、狙击、铁头、火娃、大佬、泰坦、二五}
攻击特效名称可选:
暴击几率:为整数,百分制,0即0%,100即100%,由于兵种数量多,推荐设置0-10;(PS:暴击几率与暴击倍数需同时设置,仅设置一个时,不触发)
暴击倍数:为整数,为附加,百分制,设置100时为暴击时伤害为普通攻击额外增加100%伤害;
攻击吸血:为整数,百分制,根据本次伤害的占比数回血,设置为50即恢复造成伤害的50%数值,不是真吸血;
闪避攻击:为整数,百分制,0即0%,100即100%,被攻击时触发闪避,伤害调整为0,攻击者无法触发攻击吸血,当攻击者暴击时,被攻击者无法触发闪避。
伤害减免:为整数,百分制,形式同护甲。


For map variable control without DLL development, please set up a custom variable:
"不需要名字". Simply having this variable present will apply the patch to the map loading.
Here are the variables that can be used to adjust map properties:
"HO难度": Adjusts the type and proportion of monsters spawned by the boss in the map, temporarily set from level 0 to 90, with different proportions at each level.
"HO数量": Adjusts the number of monsters spawned by the boss in the map, and can only be a multiple of integers, with a value greater than 0.
"HO游侠分裂": Adjusts the number of arrows shot by the ranger in a single attack, and can only be an integer, with a value greater than 0.
"HO大佬分裂": Adjusts the number of missiles shot by the Thanatos in a single attack, and can only be an integer, with a value greater than 0.
"HO读档" Record: Tracks the total number of times the current map has been loaded from a save file. Loading the same save file multiple times only counts as once.
Troop Special Effects Variables:
Name Composition: {HO + Troop Name + Attack Effect Name} (Example: HO游侠攻击吸血, HO铁头闪避攻击)
Troop Names Options:{游侠、狙击、铁头、火娃、大佬、泰坦、二五}
Attack Effect Names Options:
暴击几率: An integer, on a percentage basis, 0 means 0%, 100 means 100%. Due to the large number of troop types, it is recommended to set between 0-10. (Note: Critical chance and critical multiplier should be set together; setting only one will not trigger the effect.)
暴击倍数: An integer, additional percentage, setting to 100 means that when a critical hit occurs, the damage is an additional 100% of the normal attack damage.
攻击吸血: An integer, on a percentage basis, based on the proportion of damage dealt to heal, setting to 50 means healing 50% of the damage dealt, not true lifesteal.
闪避攻击: An integer, on a percentage basis, 0 means 0%, 100 means 100%, triggers dodge when attacked, damage adjusted to 0, the attacker cannot trigger attack lifesteal, and when the attacker crits, the defender cannot trigger evade.
伤害减免: An integer, on a percentage basis, similar to armor.


对于dll开发因篇幅原因请自行阅读说明,或使用dnspy查看代码已方便对其进行编程;
For DLL development, due to space limitations, please read the instructions on your own or use dnSpy to view the code for easier programming.

后面为HO难度对应等级的老王强度详解:
Small:


Medium:


Big:


HO难度对应特殊老王一览:
100

PS:由于版本大更新,旧版兼容性将失效,建议重新订阅以防止游戏崩溃。
5 条留言
终不似少年游 10 月 27 日 下午 8:50 
作者 群号多少?
MIFAN  [作者] 1 月 6 日 下午 8:25 
不好意思,由于官方明确禁止额外MOD,工坊版已不再更新。如果大家有好的建议或者观点,可以联系加群。
MIFAN  [作者] 1 月 5 日 下午 2:55 
@[DW] Onizuka I'm currently lacking a good direction for variable development. What would you like to see added in the new version?
我现在没有一个很好的关于变量的开发方向,你想要新版本增加什么呢
[DW] Onizuka 1 月 5 日 下午 12:51 
Thanks, I hope there will be a new version soon!
MIFAN  [作者] 2024 年 12 月 20 日 上午 12:21 
抱歉,由于不可抗力的原因,TAB ModLoader被下架,mod图系列无法正确加载补丁,现在正在紧急修改补丁,请等待。顺带问一下,为什么制作组会突然冒出来呀。