Caves of Qud

Caves of Qud

156 평점
Rogue Robots of Qud
17
2
5
3
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Branch: Stable
Character: Genotype, Mutation
파일 크기
게시일
업데이트일
273.355 KB
2024년 10월 22일 오후 3시 06분
2025년 5월 20일 오후 7시 01분
업데이트 노트 29개 (보기)

다운로드 위해 구독하기
Rogue Robots of Qud

QWii님의 1 모음집
Qwerty's Qud Quollection
아이템 3개
설명
Thank you to my friend lakeraydia for eir art used as the Rogue Robots icon!

If you're having issues with robot mutations appearing on modded genotypes, use
this patch. This does not support all modded genotypes, and causes some other minor issues if there are no other modded genotypes, but it's easy for me to add more and a better solution is in the works.


Rogue Robots of Qud aims to add robots as a fully-fleshed-out genotype complete with (mostly) unique mechanics and mutations. Playing as a robot differs from playing as either a True Kin or Mutated Human in a number of ways:

  • You do not have access to physical mutations, but gain access to a unique set of robot-exclusive mutations
  • You do not need to eat or drink, but also can't metabolize meals
  • You cannot use tonics
  • You can use new items sold by village tinkers and looted from certain robots to upgrade your stats instead (so long as you still have room for more hardware...)
  • You are EMP sensitive and can be made to rust (only very rarely)
  • You are immune to all diseases, including fungal infections
  • You have a natural +6 boost to mental armor, but this will be permanently lost if you have a psychic awakening
  • You inherently have a fusion generator which can be used to power jacked items
  • Your starting skills are not based on your subtype but your 'core' module
  • Robots start neutral (but a little bit mad at you, you are a ROGUE robot after all)
  • Limbs naturally regenerate, but at a VERY slow rate (one limb every 1000 turns).
  • You cannot tattoo yourself, but you can engrave yourself. This works for the Mark of Death quest. With this mod installed, Yla Haj sells 1 guaranteed gaslight chisel which can be used to engrave the Mark of Death.

There are also unique defects for robots, including one which replaces your healing with manual repair (via the Repair tinkering skill), with more to come!

Robots can also (if they start with the Biological Core mutation) gain mental mutations as they level and become powerful psykers in their own right!

This mod is currently a work-in-progress, and there may be minor bugs and inconsistencies.
Please report any issues in the Bug Reports discussion!
인기 토론 모두 보기(4)
183
2025년 9월 26일 오후 2시 00분
고정됨: Bug Reports
QWii
102
2025년 12월 7일 오후 12시 06분
고정됨: Suggestions
QWii
3
2025년 7월 26일 오전 10시 31분
고정됨: FAQ
QWii
댓글 252
QWii  [작성자] 2025년 11월 3일 오후 1시 57분 
All the bodyparts with weird names are roughly equivalent to a normal bodypart in Qud. Crest is an analogue for a face, wheels are actually a default vanilla body part with their own armor equipment item, and so forth. The only real difference is the number of different body part TYPES you have (e.g. 2 faces or face equivalents instead of a face and a head, things like that).
Omnioid 2025년 11월 3일 오전 3시 52분 
For unorthodox frames like the Reefrunner, is there anything you can equip to all their bodyparts (eyes, crest, wheels, etc...) or do they just exist to be dismembered?
QWii  [작성자] 2025년 10월 28일 오후 8시 13분 
I will note though, the ammo fab mutation does that because a tinker build could just make the bullets as you'd expect - with tinker bits. The ammo fabricator is an alternative to that, rather than an upgrade to it.
QWii  [작성자] 2025년 10월 28일 오후 8시 11분 
No, I definitely get it. A lot of that is stuff I've wanted to do but haven't figured out a great way to do. Will add it to the list!
Vera Valentine 2025년 10월 28일 오후 2시 19분 
I trimmed down my original comment by about ~4500 characters to fit everything I wanted to say into Steam's maximum comment size, so I might have left some things out in my original comment. If anything I've said doesn't make sense, please respond to me and I'll try to get back to you.
Vera Valentine 2025년 10월 28일 오후 2시 16분 
Excellent mod! I love the balanced feel of everything (or almost everything), and I especially respect and admire the fact that you're making this mod with (seemingly) no funding for it nor monetary reward from it!

Great Features/Characteristics:
- Thematically appropriate addition of robots as playable characters to CoQ
- The unique and novel addition of different robot modules to enhance character customization
- The ability to gain modules throughout a run
- The freedom from eating and drinking

Critique-Worthy Feature/Characteristic:
- Ammunition fabrication module's expensive cost for a batch of bullets (maybe not making it cost HP would be a good approach, kind of like how in vanilla CoQ you can tinker up like 50 lead slugs for just 1 D tinker bit or so if you can somehow get the recipe for a bullet)

Suggestion:
- Psychometry for robots through some analysis module or artifact that analyzes artifacts over time

Thank you so much for making such a great mod!
esran2 2025년 10월 13일 오전 11시 48분 
I upgraded efficient computing but my compute power remained at 25.
QWii  [작성자] 2025년 10월 12일 오후 5시 35분 
I mean you're not wrong but actually fixing these is a lot harder than it sounds. I've been writing some notes for an upcoming mutation update, but so far it's pretty rough (as you can tell from the lack of updates).
l2o10000ng 2025년 10월 12일 오전 11시 22분 
Great job on the mod. Though I have some feedback.

1. skill progression feels a bit lacking compared to the base game mutant and true kin. What stood out to me is the fact that there are so few mutations that you can invest points into.

2. The active skill mutation doesn't feel that strong again compared to what mutant can do. I think there should be a steam equivalent of corrosive gas together with steam vent so a high Willpower robot build would be viable.

3. The mid-endgame character progression feels extremely limited. The lack of eater's nectar/brain brine equivalent for robot (And no I really don't think the stat upgrade item is anywhere close to a replacement for these, not to mention the fact that they you can't get them from refreshing merchant) means you don't really have any good option for vertical investment aside from power leveling. Which imo is a mindnumbingly boring way to play.
QWii  [작성자] 2025년 10월 2일 오전 11시 12분 
Also, the frames are sorted by how close they are to a standard game experience. The multihauler is strong for a multiweapon fighting build, but so is a chimera with a lot of arms. I've been trying to keep things MOSTLY in-line with vanilla. But yes, some of the options are way more powerful than the others. Your mileage may vary depending on your build though.