RimWorld

RimWorld

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Exosuit Framework
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Mod, 1.5, 1.6
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1.792 MB
22 okt, 2024 @ 0:10
23 nov @ 2:23
28 ändringsnotiser ( visa )

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Exosuit Framework

I 1 samling av AOBA
Exosuit Framework mod
12 artiklar
Beskrivning
An interactive framework for Exosuits
this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

So what is Exosuit?
In-game Exosuits are a type of heavy power armor that requires assistance from the building to put on or take off.
they work like apparel but it will override some of the pawn's stat. has pros on its hitpoint system to avoid the pilot getting sniped by base game RNG when it is well-maintained and cons on they will trap its pilot once disabled so you have to rescue your pilot from wreckage.

A reasonable size of Exosuit is around 2~4 meters tall, limited by the size of rimworld passability.
for popular culture reference such as :
- The Power Loader from Aliens (1986)
- The MADOX-01 from Metal Skin Panic(1987)
- The Amplified Mobility Platform from Avatar(2009)
- The Exoframes from Obsolete(2019)

Of course, it is suggested for a reasonable gameplay. Modders can do whatever size as they wanted.

Exosuit Hanger & Module management
To get an operational exosuit, you must get a Core module and build a hanger with a gantry bay. open the tab and assemble modules. after that, choose your pilot to pilot your exosuits and keep an eye on their status, making sure they are stable and reliable.

Be aware, a pilot wearing exosuit is not able to be arrested or imprisoned, so a mental break or berserk pilot will easily wipe out an entire colony if you lacking counter weapon to disable the mad pilot.

Customizability
While assembling the exosuit, decided by Modders, the exosuit has a range of customizability from extra functionality like jump pack, and cargo rack. or even an integrated heavy weapon.


Durability System & Off-gear maintenance
Exosuit has its hitpoint system and will protect the pilot from getting injured, the amount of hitpoint is decided by the loaded module and its qualities, hitpoints can only be restored by repairing it after docking on a gantry bay.

Maybe its a good idea to leave some modules for backup as a precaution of urgent battle.

NPC Exosuit & Looting from disabled Exosuit
I guess this is the part players will care about, and YES, the NPC factions can spawn pawns with exosuit, as long as they have related pawnKindDef with a modExtension applied.

Spawned NPC Exosuit pilots will use the durability system the same as yours, they will also not be able to be directly imprisoned. to capture the pilot you can command your pawn to disassemble a downed exosuit to cut open its shell, during this process you might recover some of its modules or some metal scraps.

Check out the content Mods
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3352922615

FAQ

Known Incompatible
A: Simple Sidearms,integrated weapon module will cause sidearm missing. currently no way to fix.

how to paint the color
A: the color system not yet made, but you can use mod like charactor editor to change its color, it will be save in module.

Is it...
A: Yes it is, but for content mod that depends on Modders.

Why my exosuit pilot keep docking their exosuit when undrafted.
A: this is an intended feature that they will follow the schedule to automatically get on / off by assigning them a gantry bay and a Pilot time table

This Framework can be better if...
A: We have a github repo here, and anyone is welcome to improve upon this somewhat rough framework :3
https://github.com/AobaKuma/MechsuitFramework

Is Exosuit Vehicle?
A: Sadly nope, Exosuit is more a special apparel(that doesn't show in-game) than a pawn or something else, this also means it will pass through a 1 cell tile door.

Why I can't arrest a downed Exosuit ?
A: It is intended. you can't arrest a pawn wearing exosuit from whatever faction it belonging to, but you can force them to get out by dissembling the exosuit or taking them to a bay while they are downed.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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Populära diskussioner Visa alla (10)
88
4 nov @ 6:32
Bugs/Glitches
A V.O.I.D Representative
23
2 nov @ 13:12
core module
audreyvassal05
18
2
14 jul @ 23:59
KLISTRAD: How to operate your Exosuit? (guide)
Revavest & Co
638 kommentarer
Enderp1 14 timmar sedan 
i dont know why, but im using AMP and i can not use any weapon when using the exosuit. I ve the weapon module on, but I still having problmes using the weapon.
ScrZombie 28 nov @ 12:17 
I can't get this damn thing to work, got all the research done, built all the stations. And still can't find the damn suit core! where the hell is it? tried building the AMP suit as well but goodluck if you have nowhere to even find the core for the suits, or a tip how to get it.
Voron_Rainhard 23 nov @ 0:30 
Начал замечать вылеты игры, если колонист в драгуне некоторое время бродит в состоянии нервного срыва.
葛胤 18 nov @ 9:11 
整备龙门架的7个框都是英文(正常应该是有核心,头部,左右肩,背包,辅助这些字,可是我这只有英文)
No-Flag 无旗 16 nov @ 6:03 
有一个名为Payload shelve的建筑没有中文翻译
minihavx 11 nov @ 23:48 
I had a enemy raid, a bunch had the exosuits. One of the enemy pawns got hit hard enough that he just bled out in his suit. But instead of debris I now have a dead enemy pawn in suit. Is there any known way to recover it? I can't seem to strip his corpse.
tyrael888(SVK) 10 nov @ 10:36 
Incompatible with mod Quality Affects HP. Exosuit have no Structure point left after return to Maintenance Gantry. Legendary parts go from full HP to zero even after one fist punch. Sometimes go to negative values.
Lee 24 okt @ 7:22 
I cant use ammo for the exosuits. The Carryweight doesnt add to the inventory. What should i do?
storjagarn 16 okt @ 3:16 
How does the suits work with space in the oddesy dlc? Are they vaccum proof?
Scrooge 13 okt @ 1:48 
Config error in WG_HeavyExoskeleton: requires no techprints but has heldByFactionCategoryTags.