Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






Di Youtube 


By “retargeting SMH animations”, I mean giving one model the ability to *properly* play SMH animations meant for another model, like how it’s done with model sequences. By the time I made the post, I haven’t figured that out yet (See the Bone maps chapter of the Ragdoll Puppeteer: Retargeting video)
Of course, RP2 will definitely fix this feature when it’s released. If not, I’ve already thought of one way to fix it pretty soon, so SMH retargeting may be used in RP1 :)
Once I develop this feature (into Ragdoll Puppeteer 2), I'll make an ♥♥♥♥♥♥♥♥ announcement about it