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Good to know, I can do that.
I believe this is because most of these buildings inherit from [ BenchBase ], but do not declare [ workTableRoomRole ] and [ workTableNotInRoomRoleFactor ], causing them to be treated as general production buildings.
Therefore, it would be best to give them special <building> values like vanilla stew:
<workTableRoomRole>Kitchen</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
Or remove their room requirements:
<workTableRoomRole />
Thank you.
No specific patch for Alpha Crafts. I've not tested them together particularly.
Let me know which areas you think might need patches and I can consider it.
It will happen
I'm having a number of issues with Seeds Please and patched plants -- I think the problem is at their end, but I don't think it's being updated currently. I'll see what I can do to work around it -- thanks for bringing it up.
The barley in VPE - More Plants cannot extract seeds.
I guess this is because barley has two products at the same time. Hay, as an additional product, affected the program. Barley seeds exist normally in the game, but barley grains are not on the list of raw materials in the "Extract Seeds" list.
If this problem can be fixed, it will be perfect