安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I'm wierdly intelligent, I dont know how I feel about it now that i think about it.
Compatibility patch script for random cars with additonal cargo types is done:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3467033118
It's possible to make them work with additional cargo types, but I haven't come up with a clean solution that will work for all of the different (and potential future) mods that add new cargo. Ideally I'd like to do a script-based fix that will work with any new cargo, rather than compatibility patches for each different cargo type mod, just haven't figured out a good way to do it yet.
For now you'll just need to use the non-random versions for modded cargo :/