武装突袭3

武装突袭3

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Heavy Weapons Framework
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Data Type: Mod
Mod Type: Animation, Mechanics
文件大小
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5.259 MB
2024 年 9 月 9 日 下午 6:58
3 月 29 日 下午 5:29
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Heavy Weapons Framework

描述
This mod was a part of the Solar Auxilia mod for a while, but due to popular request I have made it into a completely standalone system.

So what does this mod do?
This mod adds specific animations to any weapon added to the CBA options or in the weapons config aswell, the main idea behind the mod is to restrict player movement with heavy weapons yet keep some mobility. When using a heavy weapon the player will be put into a special moveset, when in this custom moveset you can simply exit it by crouching or sprinting. You can fire the weapon whilst crouched, but they recoil will be near unmanageable. TLDR, stand still or mount/bipod your weapon to retain accuracy. It also makes ops alot more cinematic. You can also restrict heavy weapon usage when players are prone. You can also disable everything that was mentioned in addon settings.

Mod supports AI as well now.
I made it easy for players to add a weapon that is not supported by this system by default, you can adjust the array in addon settings. For modders out there, if you want your weapon to be compatible with the system without players adding it manually, add this line to your config, its simple as:
WBK_UseHeavyWeaponFramework = true;

This mod by default support these weapons:
  • Vanilla heavy MMG: Navid and SPMG
  • Solar Auxilia Rotary cannons
  • Weapon Research and Security MMG
  • NIArms minigun
  • OPTRE HMG: Etilka + variants
  • Z6 from Legion Studios, JLTS, and IDA

Known *issues*
  • System does not support any custom skeletons.

I am planning to fix those problems, as well as add stuff that people will request.

Thats all, hope you'll like it. If you want to use any of the animations from this mod in your project, or If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w


Main Credits:
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
My patreons - for support. Huge thanks to you guys! You made this mod possible.
Macho - for being Macho
热门讨论 查看全部(3)
1
9 月 19 日 下午 2:46
Aiming is still possible while shooting standing up
ElPedroChico
9
1
7 月 16 日 下午 8:17
Share your suitable classnames for Heavy Weapons!
HBAOplus
2
2024 年 11 月 1 日 下午 7:25
Realism Suggestion
R. Gonzalez
119 条留言
☠ Kibbe_Surdo ☠ 10 月 11 日 下午 9:00 
Just wish I could do this :))

https://www.youtube.com/shorts/ZID1_HC5QNg
☠ Kibbe_Surdo ☠ 10 月 11 日 下午 3:18 
Hi I attempt to hip fire but can't somehow, is there something I have to do to just hipfire normally when I don't ADS with a machine gun ? thanks in advance, this should be a vanilla feature
Ryan Gosling (I DRIVE) 10 月 1 日 下午 1:27 
It would be great if spartan unis have this mod supported
LEE O C 7 月 28 日 下午 3:06 
ohhhh brilliant ive wanted this mod for years, ive only ever saw them hold MGs like this on GM cdlc
s-man 7 月 27 日 下午 7:14 
do all players in the server need this loaded?
HBAOplus 6 月 17 日 上午 8:36 
A little bug: when Heavy Weapons animation activated, then switch to pistol, you will find you still hold the MG. Firing pistol now will look like cowboy style Hipfire.
WebKnight  [作者] 5 月 31 日 上午 9:41 
@Bendy ye
Bendy 5 月 30 日 下午 6:33 
does this also add a handicap to enemy AI with heavy weapons? otherwise they have advantage
nanner 5 月 13 日 下午 8:20 
Is anyone else having an issue where his character does not switch from standing the heavy weapon firing position to secondary until you crouch?
WebKnight  [作者] 4 月 29 日 上午 6:35 
@JeweL go ahead