Crusader Kings III

Crusader Kings III

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Architect of Automation
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Compatible Version: 1.18 'Crane'
Taggar: Balance
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1.256 MB
26 aug, 2024 @ 21:26
30 okt @ 19:10
28 ändringsnotiser ( visa )

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Architect of Automation

I 1 samling av Citruslux
建筑师合集 Architects Collection
6 artiklar
Beskrivning
"I don't have the time or energy to manage every building in my domain. This is a job for professional architects! Summon the architects in the domain immediately!"

This mod introduces a Building Auto-Upgrade Plan decision, allowing players to delegate building upgrades to the architects in their domain and automatic scripts.
Players can choose the scope of construction, budget, and construction period through the decision.

The working principle
Each construction period, a random holding will built the next level of building and holding, rather than starting the construction of the next level. The holding that completes an upgrade action will receive a special modifier.

Therefore, please note the following points:
  • Since the game does not provide the effect of starting building construction, this mod will directly add the next level of the building when upgrading, rather than starting construction of the next level.
  • Players will only receive upgrade notifications for buildings in directly controlled holdings. For other holdings, check the province modifier.
  • The cost of adding buildings via events is fixed, but the skill Cost Reduction and the trait Architect will significantly lower the cost.
  • Only already constructed buildings and holdings will be automatically upgraded. Players still need to manually construct the first level of buildings.
  • Duchy buildings and special buildings still need to be upgraded manually, but automatic upgrades for duchy buildings may be added in future updates.

Please note:
Only already constructed buildings and estates will be automatically upgraded. Players still need to manually construct the first level of any building.
Additionally, duchy buildings and special buildings will still require manual upgrades.
The cost of upgrading a building is fixed, but the perk Cutting Cornerstones and the trait Architect can significantly reduce costs.

Compatibility
This mod supports the construction of vanilla buildings, but buildings from other mods require separate compatibility patches.
Currently supported building mods:
If you have a building mod that needs compatibility, please share your thoughts.




If you like this mod, please also give a subscribe like favorite trifecta!

There may be problems in the MOD. If you find errors or bugs, please raise it in the comments section and we'll try to fix it quickly.

Although I will update them normally even if there is no benefits, buy me a cup of coffee can make me become more diligent!
[ko-fi.com]
Populära diskussioner Visa alla (2)
1
11 okt, 2024 @ 7:10
依照大佬的代码,给共产主义宗教mod的建筑做了个适配
Mad Dog Peter
1
11 okt, 2024 @ 7:09
French translation + fix picture
Miko
113 kommentarer
GamingWilliam 4 nov @ 14:16 
I'm also going to throw in here that a patch for LotR: Realms in Exile would be really awesome, as well as possibly a patch for Warcraft: Guardians of Azeroth 2.
ChuckGyver 3 nov @ 9:59 
hi,
I dont see anything happening. I adjusted where to build, how much gold left, update pulse ... can I fire the update pulse somehow by console command? I cant find it, or how can I test it in a huge empire ...
苏夜 3 nov @ 7:14 
@是小宇鸭
mod 一键庄园
是小宇鸭 2 nov @ 5:50 
庄园能自动升级吗?手动太累
送终鸡(人机杀手) 2 nov @ 2:42 
同庄园。。。大佬可以支持吗?
烟雨悠悠 1 nov @ 12:06 
庄园能自动升级吗?手动太累了
东方王朝的mod失效了
Akkrobat 31 okt @ 14:17 
Hi, do you have a mod for automatic construction of camp and other similar buildings?
爱尔兰至高王 18 okt @ 3:49 
为什么不更新了呢
EU4-1234567890 4 okt @ 23:49 
求支持lotr里的精灵庇护所和矮人地城