Space Engineers

Space Engineers

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Large ring rotors with central tunnel
   
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Type: Mod
Mod category: Block
Tiedostokoko
Julkaistu
Päivitetty
1.120 MB
25.10.2014 klo 13.39
31.5.2015 klo 3.46
11 muutosilmoitusta ( näytä )

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Large ring rotors with central tunnel

Kuvaus
IMPORTANT NOTE:
Before subscribing to this mod be sure to check out DX11-ready Two-ended Motors,
ShaoCorp Rotors and Rotor Variety first, as those offer similar functionality while being smaller and not having as many issues.

DESCRIPTION:
These very large rotors with a walkable 1x1 and 3x3 tunnel in the middle are primarily intended for ships and stations with rotating modules. Both 3x3 tunnel and compact versions also have 4 conveyor doors (2 on opposite ends of the stator + 2 on the sides of the ring) to facilitate cargo transfer among both fixed ends of the rotor and the ring itself.

Known issues:
  • Clicking "Detach" button in the Control Panel will break the rotor permanently with no way to re-attach the ring in-game,
  • It is possible to clip into rotor from outside in a couple of places, due to physics engine limitations,
  • The tunnel isn't airtight, again due to engine limitations. To pressurise the tunnel, surround the rotor with force fields,
  • Sometimes a ring will spawn off-centre. Placing any block on a ring appears to fix this,
  • Blocks cannot be built directly inside a tunnel (and due to the same reason, any attempt to use merge blocks in the tunnel will fail). The workaround is to build those blocks as a separate ship and then anchor them to the main vessel via landing gear,
  • The 3x3 tunnel rotors placed prior to 8 nov 2014 might break and need to be replaced,
  • The compact rotor doesn't have construction stages yet.

Edit 26 oct 2014: Added even bigger rotor with 3x3 tunnel.

Edit 4 nov 2014: (Very crude) Construction stages added.

Edit 8 nov 2014: After examining some pre-made models decided to retract my previous statement about cargo transfer being impossible and converted 3x3 tunnel version into an advanced ring rotor. The 1x1 tunnel version will remain a regular one for balance and realism reasons. Also increased maximum torque of both rotors to 300 MN*m (use at your own risk) and cleaned some misaligned textures.

Edit 2 mar 2015: Shamelessly stole SquallTemnov's concept[forum.keenswh.com]. Also added separate G-menu category.

Edit 30 may 2015: Fixed "black box" issue in DX11 mode.

Special thanks to:
  • Harag for his modding tools[forum.keenswh.com],
  • Keen Software House, for providing a convenient square of just the right size in the middle of the rotor model.
57 kommenttia
j_south 8.8. klo 15.04 
NO LONGER WORKS
Woboosh 21.7. klo 11.29 
@KarlThorsten89 Found a fix!
Just enable unsafe torques in world settings and it should work fine :3
KarlThorsten89 18.6. klo 7.54 
Seems to be a bit broken now. I can't adjust the torque manually with the slider, and right-clicking on the slider puts it at a number too long to even be displayed, which then breaks the rotor - any rotor from this mod in use - and sends parts flying at the speed of Clang.

So this mod can be considered broken, at least on my end. I do not know if others will have the same problem.
Ebonhand 29.1. klo 19.30 
video set to private.
LeoCraft20 31.5.2024 klo 23.50 
updating the texture/model would be great as far that i know its the only ring motor mod wich should be kept up to date
Woboosh 22.2.2024 klo 12.15 
Still works...
HotshotJimmy 4.10.2023 klo 15.11 
Might be old, might be out of date but it still works. Will always be a favourite of mine.
Knsgf  [tekijä] 4.5.2023 klo 12.23 
Not possible.
silver_crawl02 4.5.2023 klo 12.02 
if your still here, can you make a piston version?
Mr. Z 19.1.2022 klo 22.27 
I can confirm he absolutely will strike the moment you turn your back, I made a big ass rover with some fancy stuff, looked away for a moment, and I hear some horrible noise, I turn around again and half of my creation is gone, the other half is in the ground, in a large hole which I assume the missing half was sacrificed to make via impact.