Europa Universalis IV

Europa Universalis IV

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Argezvale Mission Tree - Anbennar Submod
   
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6.449 MB
21 aug, 2024 @ 12:22
28 apr @ 13:00
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Argezvale Mission Tree - Anbennar Submod

Beskrivning
Mod Overview
A complete mission tree (55+ missions) for the Steel Dwarves of Argezvale. Contains a unique government reform, unique elections, unlockable factions, unique upgrades to two Anbennar estates, and an endgame railroad system when you complete the tree.


Features
- Create a new home on the frontier
- Get a sick tattoo with a new unique mages estate: The Rune Scribes
- Construct a new hold that reaches for the sky in buildings made of steel
- Unlock early artificery
- Seduce a horse
- Become the steel baron of North Aelantir

Notes
- You must own the province of Redfort (owned by Lorent in 1444) when the Age of Unraveling starts to play as Argezvale
- The mission tree is unlocked via an available decision when you swap to Argezvale
- There is currently a bug in eu4 that messes with factions when a new government reform is selected, I've added a workaround in the decisions menu when this happens
- Should be compatible with Anbennar steam and bit bucket versions.
- This mod is not balanced (though not broken in my opinion)
- While this mod attempts to stay "in theme" with the lore, I took some liberties and tried to follow the rule of cool when designing the tree
- Please let me know about any bugs/spelling errors in the Anbennar Discord!
36 kommentarer
Agraza 2 sep @ 13:05 
A good couple images for the mod would also be showing a map of your medium successful kingdom, showing what you can achieve in your capital and your borders.
Agraza 29 aug @ 19:03 
would prefer a different launch, maybe the ruby dwarves.
isolate 20 jun @ 20:35 
cheat spawning is a must
lorent is a hellscape of french making
Terran 14 jun @ 14:09 
I got this event midway while playing Lorent, and figured I'd save, add this mod, and try to play them. But it won't load your changes so I guess adding this mod mid-playthrough doesn't work at all.
A shame. I didn't even know this event thing existed.
midi 23 maj @ 12:41 
Also @klep the Racial Tolerance button is still missing so you can't set a ruinborn preference

Workaround is to run the old racial tolerance menu event, racial_pop_misc.1
midi 23 maj @ 12:17 
@klep you're a hero, thanks mate

@owen - put "event aelantirspawnables.15" in the console on startup
owen 23 maj @ 10:10 
anyway to make it playable from start date?
Klep  [skapare] 28 apr @ 13:14 
Pushed out an update that should hopefully fix the 'Send button' CTD, colonization speed, and adventurer spawning issues. I'll be monitoring this actively for the next week in case anything is still broken
azerty fr 26 apr @ 12:49 
Indeed, custom nations are also affected by the CTD on hovering over the button, also Dwarovrar is only colonized at a tremendously sluggish pace by relevant tags - and the culture of their newly colonized provinces remains the native one - using the shortkey "C" to send the colonist allows to avoid the CTD but the culture issue remains :/ trying to figure where it could come from
Hra Luuris 25 apr @ 5:28 
Seconding the colonizer issue mentioned by rean coldsteel. It's not limited to Lorent either, it happened when playing as Argezvale too. Which I had to spawn by console, since despite it having been a good twenty years since the Age of Unraveling started, none of the Ynnic adventurers spawned.