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Regarding balancing. I have no idea how the vanilla version is balanced, I only play with SFO but as far as I can tell the Rune Guardians probably do too much damage. I thought at first their Health Pool is a little much, but their defense is not only very Dwarvish, it is still possible to break it by using an adequate amount of force. I do think though that their offense is too much. They basically have the offense stats from Minotaurs of Khorne, but almost double their weapon strength and magic attacks. All of this on top of being the tankiest monstrous infantry in the game is probably too much. 10-20 less melee attack and 20-40% less weapon strength might do the trick. The Rune Golem appears to already be very well balanced.