全面战争:战锤3

全面战争:战锤3

37 个评价
Runic Units - SFO
   
奖励
收藏
已收藏
取消收藏
units
标签: mod
文件大小
发表于
707.063 KB
2024 年 8 月 19 日 上午 6:21
1 项改动说明 ( 查看 )

订阅以下载
Runic Units - SFO

在 =[NK]= Col. Jack O'Neil 的 1 个合集中
Jack's SFO Mods 5.2.6/SFO 1.31 - V4 - READ DESCRIPTION
459 件物品
描述
Giant Dwarfen Rune Golems of destruction balanced for SFO! All credits go to Phyrex's amazing work.

Also check out my other Rune Golem submod for _D3rpyN3wb_'s amazing work.

Balanced different things for SFO. Main change is buffed, but reduced Golem unit size from 24 to 12

Huge thanks to GabeSky for reviewing the balancing. Let me know about any feedback. Enjoy :)
15 条留言
Cultist of Tzeentch 7 月 2 日 下午 9:12 
@Tal'Raziid it seems you can use the mod but only the Rune Guardians and Rune Golems are balanced for SFO. you can disable the shard dragon in the MCT menu as they are quite weak with vanilla stats and you should avoid the clockwork thunderers. (they have vanilla stats but can't be disabled)
Tal'Raziid 2 月 8 日 下午 10:11 
Does that mean we shouldnt use it, or just htat it might be imbalanced?
=[NK]= Col. Jack O'Neil  [作者] 2024 年 12 月 7 日 上午 11:56 
No
purpleV 2024 年 12 月 7 日 上午 2:48 
Hi, is this submod up to date?
=[NK]= Col. Jack O'Neil  [作者] 2024 年 10 月 22 日 下午 9:42 
Doesn't matter. Don't adjust your mod list. Get prop Joe's /Shazbot mod manager.
OHM 2024 年 10 月 22 日 下午 7:31 
In the Mod Manager this is below the main Runic Unit mod, does it matter at all?
Grugnir 2024 年 9 月 2 日 下午 5:29 
no units limit from Malakai airship buildings
=[NK]= Col. Jack O'Neil  [作者] 2024 年 8 月 23 日 下午 1:49 
Thanks for that! I'll make changes in the update.
Vrooktar 2024 年 8 月 23 日 上午 10:55 
We have to thank you!
Regarding balancing. I have no idea how the vanilla version is balanced, I only play with SFO but as far as I can tell the Rune Guardians probably do too much damage. I thought at first their Health Pool is a little much, but their defense is not only very Dwarvish, it is still possible to break it by using an adequate amount of force. I do think though that their offense is too much. They basically have the offense stats from Minotaurs of Khorne, but almost double their weapon strength and magic attacks. All of this on top of being the tankiest monstrous infantry in the game is probably too much. 10-20 less melee attack and 20-40% less weapon strength might do the trick. The Rune Golem appears to already be very well balanced.
=[NK]= Col. Jack O'Neil  [作者] 2024 年 8 月 23 日 上午 10:04 
Yeah I'll look into that. Thanks. Let me know any balance changes or anything