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Problem is on line 136 of <workshop>/content/289070/3303133674/Policies/Lua/LoyaltyPressureOnTradePass_Gameplay.lua
if pCity:GetOwner() ~= pPlayer then
Should be:
if Players[pCity:GetOwner()] ~= pPlayer then
(machine translation)
I had not checked, so that means it's giving the bonus in friendly too?
Or will the burst go back to the city that sent the trader?
also, i'm not sure if it's possible, for modernization and perplus, if it's possible, make it so that the extra science/culture from trade be "every technologies or civics they have researched already". this way, you can both be at the same era, but still benefit each other in terms of "trading technologies/civics"
It is likely however that in practice it doesnt remove the ability from Civ Expanded but rather merges both (but the text only shows the one from this mod)