Total War: WARHAMMER III

Total War: WARHAMMER III

210 ratings
Legions of Nagash SFO Submod(Updated for 6.2)
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Tags: mod
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725.607 KB
Aug 4, 2024 @ 12:35pm
Aug 2 @ 7:57am
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Legions of Nagash SFO Submod(Updated for 6.2)

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First of all, most spells adjusted the balance, but the unique abilities of the mortach were modified only slightly. And the gdp of the buildings changed only the trade resource buildings, but in the case of economic buildings, maintenance and employment costs are mixed with the system of tombking and vampire, so it's hard to find a balance point. so if anyone gives me an opinion, I'll refer to it and update it

and there's one more thing that can be insufficient, but I didn't add additional units of sfo like zombie dragon. I thought Nagash already had so much because it includes all the units of vampire coast, vampire counts, and tomb king and even has its own unit
112 Comments
Yoinkyz Nov 16 @ 9:25am 
have mercy and update
Homuya Oct 30 @ 8:14pm 
if you update I'll goon to you no strings attached
Panzervi Oct 19 @ 9:19am 
please update
:steamthumbsup:
Tranok Oct 17 @ 2:49am 
Update please
Mandalore the Ultimate Oct 10 @ 11:27am 
rip
COOLESTHAMSTER13 Oct 8 @ 11:52am 
No updates?:PEAKbingbong:
Deus Vult Oct 5 @ 1:21am 
update plssss
Lasse Kongo Sep 25 @ 4:26am 
please update!
应剑封 Sep 23 @ 4:38am 
update please
princessmandi2277 Sep 20 @ 10:10am 
can you update to the new version