Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

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PreMeltdown. Azic's Shipyard Core
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421.764 MB
2024 年 7 月 29 日 下午 3:12
7 月 19 日 上午 11:16
43 项改动说明 ( 查看 )

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PreMeltdown. Azic's Shipyard Core

在 azicminar 的 1 个合集中
Azic's Shipyard
8 件物品
描述
Due to a large number of people who will be staying on 0.29.0 due to legacy mods no longer getting updates, I will be creating a separate version of the shipyard properly updated for Meltdown. This will be rolled into the Meltdown Edition of the Shipyard. For clarity, the Meltdown Edition of the Shipyard will have:
Sundiving Equipment
Field Drives
Shipyard Core, which was formerly known as crewed power.

Meltdown Edition Link!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3540517430

That said, thank you all for the support and journey to this point. Once the Meltdown version of the Shipyard is ready, please uncheck the two above as well as this one before you enable the Meltdown Edition of the Shipyard. I'll post a link here once its ready! Until then, this works mostly fine with Meltdown!

Everything will keep the same IDs, but some changes will happen to even unlocking conditions of a few items, so game breaking might happen if you don't have all of the current blueprints unlocked. But ship breaking shouldn't happen.


The problem with starships is power. While batteries solves an issue of not overloading cables and causing burning rooms, the alternative is to use crewed rooms to manage the distribution to prevent overloading.

Crewed power distribution comes in small range requiring less crew, or whole ship requiring more crew per reactor.

Each Reactor size comes in two variants: radius and whole ship power.

Small Crewed Reactors are 2x5 and hold 56 power. The area ones provide power in a 10m radius.
Medium Crewed Reactors are 3x6 and hold 152 power. The area ones provide power in a 20m radius.
Large Crewed Reactors are 8x8 and hold 324 power. The area ones provide power in a 30m radius.

Equivalent single vanilla reactor with capacitors to the same floor space (including half values for fairness) for power storage are:
Small +1.5 capacitors = 35
Medium + 2.5 capacitors = 61
Large + 12 capacitors = 240

This mod should in theory work even with future updates like nebulas.

Sprites used for power levels of the substations were created by JadeOfMar,

Please note the animated gif in the mod images that shows how to have the reactor extensions work. The storage ones will not allow retreival of goods unless they are inline with a reactor like the example image and example gif
热门讨论 查看全部(1)
4
2024 年 9 月 3 日 下午 6:14
Balancing Ratios and Limitations
Choppah
122 条留言
azicminar  [作者] 10 月 12 日 上午 8:01 
Look for the Meltdown edition of my mod. The link is above in the description.
FairFly35 10 月 12 日 上午 7:32 
so im running the newest Version of cosmoteers with few mods and the game crashes when i start it and doesnt if i load it wighout your mod. just wanted to get some help and try to figure out whats causing it?

(this one)
Huge ships (vanila)
HUge crews (vanila)
Heavy Armor
Light armor
Laser Point defence
more shields
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3197243995
azicminar  [作者] 9 月 18 日 下午 2:44 
Switch over to the meltdown edition. There are links in the description.
dx155 9 月 18 日 上午 8:59 
Please update
azicminar  [作者] 8 月 22 日 下午 12:00 
Meltdown Edition is out of Closed Beta and in Open Beta: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3540517430
Remember, the premeltdown editions are to no longer be used. Except for Yeet, Yoink, and ETTM Edition
Ditsydoo 8 月 3 日 下午 4:14 
Thank you very much for the response and excited to see it when it does come out.
azicminar  [作者] 8 月 3 日 下午 4:10 
Yes, but it will be a new mod. Same IDs will be used, so you'll just have to disable the old ones and enable the new one. Its currently in testing. There's more info in the description and in an older post
Ditsydoo 8 月 3 日 下午 4:07 
Hey boss thanks for making this wonderful mod, if its not too annoying do you plan to update for the meltdown heat mechanics?
azicminar  [作者] 8 月 3 日 上午 6:29 
They will relay area power a small distance without needing gold coils. Kinda like stepping stone power away. Yes, they aren't as useful as the substations that use gold coils, but easier to get materials for early game.
dūcis 8 月 2 日 下午 11:00 
thanks for explaining. does the solar substation do anything or for now they are expensive decorative piece?