RimWorld
202 lượt đánh giá
ilyvion's Laboratory
   
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Yêu thích
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Bỏ thích
Mod, 1.3, 1.4, 1.5, 1.6
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1.090 MB
25 Thg07, 2024 @ 1:32am
11 Thg09 @ 9:24pm
25 ghi chú thay đổi ( xem )

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ilyvion's Laboratory

Mô tả
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods. Anyone is free to make use of this as a dependency, but I don't want to promise that things won't break for third parties, so depend on it at your own risk. I'll do my utmost to prevent breakage, though, so there's a very low (but still non-zero) chance you'll be screwed as a third-party mod creator.

Version support

This mod supports RimWorld 1.6, 1.5, 1.4 and 1.3

Source code

Source code can be found on GitHub[github.com]. Report any bugs or feature suggestions/requests on the issue tracker[github.com].

Like my work?
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Feel free to join my Discord server[discord.gg] if you want to talk to me (and other members) about my projects, or just to hang out, I guess. :)
13 bình luận
veoba 23 Thg09 @ 4:09am 
You can say that there is only one but this log on start and there was many other after game load and game running when log window popups with bunch of errors. So im mot trying to be rud or insult you in something. just thought you would be interest in this.
veoba 23 Thg09 @ 4:06am 
The thing is, I was sitting there with a bunch of errors in the log, thinking that CE and some other mods were the cause. However, everything turned out to be simpler. I tried your mod about managing and i removed it after a while cos its caused problems with worktab. So I deleted it, but I completely forgot that this framework was a dependency for it. And so it kept throwing up a bunch of errors. Until I finally figured out what was going on.
ilyvion  [tác giả] 22 Thg09 @ 10:00pm 
@veoba: I see that. I don't see why you're posting about it here. None of these errors seem to have anything to do with any of my mods, and certainly not this one.
veoba 22 Thg09 @ 12:25pm 
Can yo call it a framework because its more fitting to it and for sorting also.
ilyvion  [tác giả] 19 Thg07 @ 12:53pm 
@BigHeadZach: It's probably *best* if it goes early on, yes. I assume that's true for most framework/library mods tbh.
Big Head Zach 19 Thg07 @ 12:33pm 
Should this be loaded right after the DLC's? Was getting random errors from other mods relating to methods this one was overriding until I put it right after HugsLib in the beginning.
Thels 19 Thg07 @ 2:43am 
@ilyvion: Thanks for getting back to me! I'll accept that it is intended, and not worry about that particular warning. :)
ilyvion  [tác giả] 19 Thg07 @ 1:58am 
@Thels -- not actually a bug, just Rimworld unable to detect that I'm doing something correctly, just a bit out of the ordinary. The word "probably" is pulling a lot of weight there. I have an idea for how to get rid of the message though, but I won't release an update just to remove the warning, so it'll remain until I release a new version for an actual reason.
Thels 19 Thg07 @ 12:35am 
This mod generates the yellow issue "Type Resources probably needs a StaticConstructorOnStartup attribute, because it has a field <GraphDot>k__BackingField of type Texture2D. All assets must be loaded in the main thread."

Tested with the following modlist:
Harmony
Core
ilyvion's Laboratory