Stellaris
520 lượt đánh giá
WP's Planet View (4.1)
29
17
7
10
5
4
7
5
8
2
3
5
5
4
3
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Kích cỡ file
Đã đăng
Đã cập nhật
1.273 GB
18 Thg07, 2024 @ 6:51pm
8 Thg10 @ 10:39am
14 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
WP's Planet View (4.1)

Trong 1 bộ sưu tập tạo bởi WP 🥔
My Mods: Extra Info & Old Versions
8 vật phẩm
Mô tả
Introduction:
This is my planet viewer mod. It has an emphasis on art / flavour and storytelling. I haven't been satisfied with the planet viewer since the removal of tiles, where considerable flavour was traded off for a rather charmless approach. So I made this!



Major Features:

Full-Scale Vanilla Icons/Assets:
- A lot of great artwork made by Paradox gets shrunk below it's true resoltuion in the Vanilla UI.
- In this mod that has been undone and you'll see everything at their highest quality level, such as tiles, leaders, buildings, district art. All sorts.

Side-View Art:
- Displays a new view of the environment on the surface of your planets.
- Leveraged significantly in my "New Worlds" planet variety mod.

Better Buildings View:
- Construct buildings on the actual planet once more, instead of floating in empty UI.
- Cleaned up buildings and removed the resource icons baked into them.



Designation Emblems:
- 80 New animated designation emblems to show off your colony types.
- One for every type supported by Vanilla (unique on ring-worlds, habitats, primitives, etc.)



Reworked Population Screen:
- I've expanded the screen to get much more space to view your populations.
- With a strata open the UI actually looks a lot like the old tile UI.

New Army Screen:
- I love armies and this screen was a real pet project for me.
- Forces now do battle on art for your actual planets environment.
- Restructured layout (modelled on the classic pre 2.2 style with orbit and the atmosphere fields.)
- Bigger, clearer army icons at the same resolution as those seen in the console edition.
- New strength/rarity animations on icons.

Visible Stars & Coloured Lights:
- See the local star (including binary and trinary) in the sky above your cities.
- Planets are now bathed in a light that matches the local star.
- For eg. the big scary class-M systems will cast worlds in red light.
- Some stars cast white light, some blue, some purple, you get the picture.
- Affects ALL planets, not just colonies (for example molten worlds have different colours based on the system they're in.)



Dynamic Class Text:
- Planet class text now changes if your colony is a moon or not, as well as the weather.
- For e.g you can find a "Jungle Moon" or an "Arid Moon" or an "Ocean Moon".

Weather Effects:
- There are several weather effects: Rainy, Stormy, Snowy, Blizzard, Dusty, Foggy.
- Once you have researched the vanilla "Weather Control Systems" technology you can customise the weather of your worlds.
- Affecting the weather of the world will update it's class name (Tundra Fog World, Ocean Storm World, etc)
- This is purely cosmetic, has no affect or interaction with game-play/habitability rules (yes, even if you make it rain on a desert.)

Ecology View:
- Planets now have a wilderness view - showing dominant ecological activity happening on the surface.
- Examples include "Titanic Life", "Migrating Forests", the existence of pre-sapient life, as well as high devastation or terra-forming habitat loss.
- Includes support for my other mod Dangerous Wildlife Expanded (For example "Raptor Worlds" or "Mammoth Worlds"). Alien Pets Expanded will have more (when it releases).



Colony Age:
- You can now see how old a colony is.
- Planets now gain titles based on how long people have been living there, from "Young Worlds" to "Ancient" and something special for Fallen Empires.
- Advanced Empires gain potentially hundreds of years of a head start on you. Get the sense of being a newcomer in an already developed galaxy!

My Recommendations:
  • New Worlds, an expansion to this mod made by me! The two projects were built at the same time as each-other, for each-other. And to toot my own horn here, "New Worlds" is very very good.
  • UI Overhaul Dynamic for an excellent UI clean up. It's fully compatible, just load my mod below (after) it.
  • Grab a building icons mod! Buildings are awesome. There are lots to choose from.
  • Chinese translation
  • Italian translation
  • Russian translation
  • DarkUI Submod!
  • Check the discussion thread below for more building slots!!!!

Thanks:
Thanks to the members of the Stellaris modding den for their support and listening to my ramblings in the gui channel this past month.
In particular thank you to Orrie who play-tested the mod a little and gave me compatibility advice.
[discord.gg]
Thảo luận nổi bật Xem tất cả (5)
16
2
12 Thg10 @ 6:43pm
Compatibility / Technical / Known Issues
WP 🥔
9
18 giờ trước
Building Slot mods
Fenrisúlfr
8
16 Thg08 @ 5:37am
The Future / Cut Content
WP 🥔
599 bình luận
WP 🥔  [tác giả] 21 giờ trước 
@tialrium
Yup my thoughts too! Or maybe central near the colonise button.
tilarium 13 Thg10 @ 5:26am 
@WP Glad to hear you're on it. I was thinking just move it to the top right corner instead of the bottom. I don't think anything is up there and it shouldn't be intrusive. Looking forward to that update
Fenrisúlfr 12 Thg10 @ 6:51am 
have you got the library installed?
Lexor of Midgard 12 Thg10 @ 12:38am 
For some reason this crashes my game, even when I use it with Planetary Diversity as the only other mod
WP 🥔  [tác giả] 11 Thg10 @ 10:33am 
@Mreading
Thanks so much, that's lovely! Let me know if you like the changes or have other feedback.
mreading247 11 Thg10 @ 10:29am 
Upon seeing this was updated I loudly said "Planet View! Wooo!" Luckily no one else was at home to judge me. I am super excited to have this back in my mod list!!
WP 🥔  [tác giả] 11 Thg10 @ 8:46am 
@tilarium
Yeah you're right! I'll be moving that in the next patch!
@flopp
No worries, glad you figured it out!
tilarium 11 Thg10 @ 7:52am 
@WP This is my first game using your world viewer and I really like it. It's a little weird with PD and a few other mods that add new celestial bodies, but that's not a problem. I did notice one thing though. The button to view archaeology sites overlap the modifiers.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3584935644
flopp 10 Thg10 @ 8:09pm 
Ignore me, I forgot to load it with the library, lol.

Thanks for your work keeping this updated! Absolutely necessary for the larp.
flopp 10 Thg10 @ 8:03pm 
Loved this mod playing it prior to 4.1, and still do, but I'm having the same issues as Asa coming back to it.

Pure Stellaris crashing upon loading map graphics. Wish I could give more info, but the crash is simply a vague EXCEPTION_ACCESS_VIOLATION.