RimWorld

RimWorld

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Alpha Implants
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Mod, 1.5, 1.6
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Päivitetty
2.121 MB
25.6.2024 klo 3.14
15.8. klo 0.08
9 muutosilmoitusta ( näytä )

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Alpha Implants

Kuvaus
[www.patreon.com]

Features

- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....

Content











Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with X animal implants mod?
A: It should

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.

Changelog

v1.0: Release (25/6/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Suositut keskustelut Näytä kaikki (1)
31
7.11. klo 16.44
TÄRKEÄ: Bug Reports
Sarg Bjornson
260 kommenttia
Sarg Bjornson  [tekijä] 11.12. klo 22.37 
I think you rubbed him the wrong way with your answer
WHAT DID YOU SAY 11.12. klo 15.04 
@D0gdcker what the hell is wrong with you i was just asking since its a fairly popular mod. you are a freak with that name too.
Sarg Bjornson  [tekijä] 1.12. klo 9.23 
There is no ban of that level, that'd be abused constantly
D0gfcker 1.12. klo 8.47 
ban 'the judge' from use of your workshop. you make these great mods and he thinks hes entitled to assign you tasks.
Sarg Bjornson  [tekijä] 30.11. klo 23.17 
If I don't know what a mod is, why would I know whether it's compatible or not? Looking it up wouldn't magically give me an answer. Just try it
WHAT DID YOU SAY 30.11. klo 19.48 
look it up or something idk
Sarg Bjornson  [tekijä] 30.11. klo 1.21 
Dunno what that is
WHAT DID YOU SAY 30.11. klo 1.00 
is this compat with bionic modularity?
Sarg Bjornson  [tekijä] 20.11. klo 0.55 
I mean, anything that has a value in the game (so, most things) will increase the colony's wealth
Salep 19.11. klo 23.42 
my mistake I meant threat scale Raid points