RimWorld
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Alpha Implants
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Mod, 1.5, 1.6
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2.121 MB
25 jun 2024 om 3:14
15 aug om 0:08
9 wijzigingsnotities (weergeven)

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Alpha Implants

Omschrijving
[www.patreon.com]

Features

- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....

Content











Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with X animal implants mod?
A: It should

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.

Changelog

v1.0: Release (25/6/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Populaire discussies Alles weergeven (1)
31
7 nov om 16:44
BELANGRIJK: Bug Reports
Sarg Bjornson
260 opmerkingen
Sarg Bjornson  [auteur] 11 dec om 22:37 
I think you rubbed him the wrong way with your answer
WHAT DID YOU SAY 11 dec om 15:04 
@D0gdcker what the hell is wrong with you i was just asking since its a fairly popular mod. you are a freak with that name too.
Sarg Bjornson  [auteur] 1 dec om 9:23 
There is no ban of that level, that'd be abused constantly
D0gfcker 1 dec om 8:47 
ban 'the judge' from use of your workshop. you make these great mods and he thinks hes entitled to assign you tasks.
Sarg Bjornson  [auteur] 30 nov om 23:17 
If I don't know what a mod is, why would I know whether it's compatible or not? Looking it up wouldn't magically give me an answer. Just try it
WHAT DID YOU SAY 30 nov om 19:48 
look it up or something idk
Sarg Bjornson  [auteur] 30 nov om 1:21 
Dunno what that is
WHAT DID YOU SAY 30 nov om 1:00 
is this compat with bionic modularity?
Sarg Bjornson  [auteur] 20 nov om 0:55 
I mean, anything that has a value in the game (so, most things) will increase the colony's wealth
Salep 19 nov om 23:42 
my mistake I meant threat scale Raid points