RimWorld
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New Anomaly Threats
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Mod, 1.5, 1.6
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12.920 MB
2024年6月24日 15時51分
11月30日 2時15分
46 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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New Anomaly Threats

GoGaTio 作成の 1 件のコレクション
My mods
8 アイテム
解説
About
This mod adds new entities to Anomaly DLC. They all are in fact threats, but some have useful abilities or benefits.
There also one new research, new incidents and Void Awaikening ending addition.
Codex entries:










!!!1.5 is patched for CE, 1.6 CE patch is unstable, since CE updates a lot!!!
Report any issues in dicussion or comments.

Feedback
If you want to help with translations write in comments and i will accept your translation, because for translating is a llarge amount of work.
If there any bug or issue also write about it! (If it is bug, please add log with errors or other info)

Also try my other mods:
Feeding Work Type - if you want to divide feeders from doctors and wardens
Lost Factory's Mechanoids - if you want more mechanoids and their features
Mechanoid Upgrades - if you want to make your mechanoids even better
人気スレッド 全て表示 (6)
30
11月3日 13時08分
Suggestions and new entities ideas
GoGaTio
5
10月16日 5時33分
ピン留め: Bug report
GoGaTio
14
4月28日 13時06分
About anomalies(spoiler)
GoGaTio
223 件のコメント
Raith 11月21日 7時19分 
where do I find or make the shard upgrader?
Tybo 11月16日 1時08分 
I love the new anomaly threats! But I have to say, I'm running a low tech colony and having the rusted army show up with assault rifles does break the immersion a bit... I've used cherry picker to take out the assault rifles but it doesn't seem to do anything about the rusted army showing up with them
GoGaTio  [作成者] 11月7日 7時12分 
@Chronos found a solution, will update mod soon, thanks for report
Chronos 11月6日 22時29分 
@GoGaTio after updating to the latest version, it seems incompatible with "RPG Style Inventory Revamped"(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2478833213) , causing that mod textures go missing.
Tried to create a texture from a different thread.
...
[RPG Style Inventory Revamped, Sandy_Detailed_RPG_Inventory.dll] Sandy_Detailed_RPG_Inventory.Sandy_Utility..cctor()
...
[New Anomaly Threats, NAT.dll] NAT.PatchMod..ctor(Verse.ModContentPack content)
GoGaTio  [作成者] 11月6日 11時13分 
@Warachia fixed:steamthumbsup:
Warachia 11月6日 7時35分 
@GoGaTio
Cool (They seem to be missing texts though. Letters are showing stuff like "NAT_CreateRustCompleteText_Success").
GoGaTio  [作成者] 11月6日 3時50分 
@jucardi yep, there is new research that allows to perform advanced ritual to create rusted soldiers
jucardi 11月5日 17時41分 
any new research related to these new threats?
Victoria on Fire 10月26日 20時08分 
Indeed, rusted armies are nonstop. I do have rusted entities contained on base though... Are they trying to rescue it? That's actually pretty cool if that's what it is.
GoGaTio  [作成者] 10月26日 13時38分 
@apollodown do you have rusted mass or other rusted entites contained on your base?