RimWorld

RimWorld

356 ratings
New Anomaly Threats
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Mod, 1.5, 1.6
File Size
Posted
Updated
12.920 MB
Jun 24, 2024 @ 3:51pm
Nov 30 @ 2:15am
46 Change Notes ( view )
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New Anomaly Threats

In 1 collection by GoGaTio
My mods
8 items
Description
About
This mod adds new entities to Anomaly DLC. They all are in fact threats, but some have useful abilities or benefits.
There also one new research, new incidents and Void Awaikening ending addition.
Codex entries:










!!!1.5 is patched for CE, 1.6 CE patch is unstable, since CE updates a lot!!!
Report any issues in dicussion or comments.

Feedback
If you want to help with translations write in comments and i will accept your translation, because for translating is a llarge amount of work.
If there any bug or issue also write about it! (If it is bug, please add log with errors or other info)

Also try my other mods:
Feeding Work Type - if you want to divide feeders from doctors and wardens
Lost Factory's Mechanoids - if you want more mechanoids and their features
Mechanoid Upgrades - if you want to make your mechanoids even better
Popular Discussions View All (6)
30
Nov 3 @ 1:08pm
Suggestions and new entities ideas
GoGaTio
5
Oct 16 @ 5:33am
PINNED: Bug report
GoGaTio
14
Apr 28 @ 1:06pm
About anomalies(spoiler)
GoGaTio
223 Comments
Raith Nov 21 @ 7:19am 
where do I find or make the shard upgrader?
Tybo Nov 16 @ 1:08am 
I love the new anomaly threats! But I have to say, I'm running a low tech colony and having the rusted army show up with assault rifles does break the immersion a bit... I've used cherry picker to take out the assault rifles but it doesn't seem to do anything about the rusted army showing up with them
GoGaTio  [author] Nov 7 @ 7:12am 
@Chronos found a solution, will update mod soon, thanks for report
Chronos Nov 6 @ 10:29pm 
@GoGaTio after updating to the latest version, it seems incompatible with "RPG Style Inventory Revamped"(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2478833213) , causing that mod textures go missing.
Tried to create a texture from a different thread.
...
[RPG Style Inventory Revamped, Sandy_Detailed_RPG_Inventory.dll] Sandy_Detailed_RPG_Inventory.Sandy_Utility..cctor()
...
[New Anomaly Threats, NAT.dll] NAT.PatchMod..ctor(Verse.ModContentPack content)
GoGaTio  [author] Nov 6 @ 11:13am 
@Warachia fixed:steamthumbsup:
Warachia Nov 6 @ 7:35am 
@GoGaTio
Cool (They seem to be missing texts though. Letters are showing stuff like "NAT_CreateRustCompleteText_Success").
GoGaTio  [author] Nov 6 @ 3:50am 
@jucardi yep, there is new research that allows to perform advanced ritual to create rusted soldiers
jucardi Nov 5 @ 5:41pm 
any new research related to these new threats?
Victoria on Fire Oct 26 @ 8:08pm 
Indeed, rusted armies are nonstop. I do have rusted entities contained on base though... Are they trying to rescue it? That's actually pretty cool if that's what it is.
GoGaTio  [author] Oct 26 @ 1:38pm 
@apollodown do you have rusted mass or other rusted entites contained on your base?