RimWorld
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New Anomaly Threats
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Mod, 1.5, 1.6
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12.920 MB
24 jun 2024 om 15:51
30 nov om 2:15
46 wijzigingsnotities (weergeven)
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New Anomaly Threats

In 1 verzameling van GoGaTio
My mods
8 items
Omschrijving
About
This mod adds new entities to Anomaly DLC. They all are in fact threats, but some have useful abilities or benefits.
There also one new research, new incidents and Void Awaikening ending addition.
Codex entries:










!!!1.5 is patched for CE, 1.6 CE patch is unstable, since CE updates a lot!!!
Report any issues in dicussion or comments.

Feedback
If you want to help with translations write in comments and i will accept your translation, because for translating is a llarge amount of work.
If there any bug or issue also write about it! (If it is bug, please add log with errors or other info)

Also try my other mods:
Feeding Work Type - if you want to divide feeders from doctors and wardens
Lost Factory's Mechanoids - if you want more mechanoids and their features
Mechanoid Upgrades - if you want to make your mechanoids even better
Populaire discussies Alles weergeven (6)
30
3 nov om 13:08
Suggestions and new entities ideas
GoGaTio
5
16 okt om 5:33
BELANGRIJK: Bug report
GoGaTio
14
28 apr om 13:06
About anomalies(spoiler)
GoGaTio
223 opmerkingen
Raith 21 nov om 7:19 
where do I find or make the shard upgrader?
Tybo 16 nov om 1:08 
I love the new anomaly threats! But I have to say, I'm running a low tech colony and having the rusted army show up with assault rifles does break the immersion a bit... I've used cherry picker to take out the assault rifles but it doesn't seem to do anything about the rusted army showing up with them
GoGaTio  [auteur] 7 nov om 7:12 
@Chronos found a solution, will update mod soon, thanks for report
Chronos 6 nov om 22:29 
@GoGaTio after updating to the latest version, it seems incompatible with "RPG Style Inventory Revamped"(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2478833213) , causing that mod textures go missing.
Tried to create a texture from a different thread.
...
[RPG Style Inventory Revamped, Sandy_Detailed_RPG_Inventory.dll] Sandy_Detailed_RPG_Inventory.Sandy_Utility..cctor()
...
[New Anomaly Threats, NAT.dll] NAT.PatchMod..ctor(Verse.ModContentPack content)
GoGaTio  [auteur] 6 nov om 11:13 
@Warachia fixed:steamthumbsup:
Warachia 6 nov om 7:35 
@GoGaTio
Cool (They seem to be missing texts though. Letters are showing stuff like "NAT_CreateRustCompleteText_Success").
GoGaTio  [auteur] 6 nov om 3:50 
@jucardi yep, there is new research that allows to perform advanced ritual to create rusted soldiers
jucardi 5 nov om 17:41 
any new research related to these new threats?
Victoria on Fire 26 okt om 20:08 
Indeed, rusted armies are nonstop. I do have rusted entities contained on base though... Are they trying to rescue it? That's actually pretty cool if that's what it is.
GoGaTio  [auteur] 26 okt om 13:38 
@apollodown do you have rusted mass or other rusted entites contained on your base?