STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Dark Times Aotr Submod 1.6.3 Release version
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Game Type: FOC
标签:  Singleplayer
文件大小
发表于
更新日期
10.594 GB
2024 年 6 月 21 日 上午 2:16
8 月 24 日 上午 3:33
19 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Dark Times Aotr Submod 1.6.3 Release version

描述
Dark Times is a unofficial submod for Awakening of the Rebellion. It takes the main mod back to the early years, just after Order 66 had been executed by the Empire.
With the death of the main CIS leadership, the empire solidifies its grip over the galaxy. Small holdouts try their best to hold on to as much territory as they can before the imperial armada arrives.

Officially, there never was a clone rebellion, but we are here to prove the empire wrong...

Play as one of the two holdout factions, the CIS Remnant or the Clone Rebellion! Fight against the aspiring empire, push back the early rebellion and continue the fight of your liking!

Dark Times focuses on the time period between 19 BBY up until 0 ABY, with the Battle of Yavin being the final event in a long chain of missions all factions can do in the future.
Primary goals are to convert the basic 3 factions of AotR into a early state, with known heroes and units from famous TV-Series and animated series.
The Team aims to include the best content from Legends and Games, while also picking some parts of canon that fit the timeline and fill in necessary spots in each factions roster.

Current available Content:
Playable Holdout factions inside the massive Galactic Conquest, being a showcase of both factions upcoming rosters for new, smaller scale GCs based on the lore operations.

TO ENABLE:
1. Go to your Steam Library.
2. Right click the game.
3. Click Properties.
4. Scroll down to Launch Options in General.

STEAMMOD=3272068410 STEAMMOD=1397421866

Welcome to the Dark Times submod for Awakening of the Rebellion.



Discord
If you would like to have more consistent updates about the mod or wish to interact/play with us and other Dark Times fans, please visit our discord at https://discord.gg/KArCQkBW5s


Check out the Awakening of the Rebellions Discord as well for more info on the original mod: discord.gg/u8YC3Un

Devs
Aurellia
Grimley
Kalani
GP1701
LunaticManx26050

Thanks to the testers:
Isa
Guthixian
Deckrex
Aiel the separtist
Corvus Agent
Admiral Ramen
MrFilipePT1

And thanks to the Aotr devs for making the mod we love to play
热门讨论 查看全部(1)
42
9 月 28 日 下午 1:01
Bug Reports
Grimley 18
220 条留言
Reece Barton >.< 10 月 29 日 上午 3:05 
Story missions don’t work
Leto 10 月 22 日 上午 10:58 
Hi iam playing the Empire Historical Campaign. When the Maw mission starts ( i have build a Golan II and Dockyard to level 3,) the Game freezes as soon as Dalla jumps in.
[DoC] GP17  [作者] 10 月 11 日 上午 7:51 
We've worked on a hotfix for that and will be rolled out when the new version is ready to go.
sabogalluis844 10 月 11 日 上午 5:05 
it keeps crashing everytime empire deploys their artillery
Reece Barton >.< 9 月 21 日 下午 2:37 
@Jaxx Numinar the Clone Rebellion is an intentionally hard campaign, however you get Clone from Kamino and any planet with a Clone Underground HQ. To gain access to vehicles you need to build a vehicle factory just like any other faction in AOTR. There is nothing to fix here, I recommend you conquer Rothana :)
Jaxx Numinar 9 月 15 日 下午 8:05 
im having trouble playing as the clone rebellion whats their tactics cause i cant get atte or any of the clone wars vehicles and allot of the bases that i build can only recruit juicial forces for some reason and i cant recruit clone forces is that gonna get fixe?
SLICKSLYKE 9 月 5 日 上午 8:21 
At some point as the empire after upgrading to level 3 the game just crashes and I ca't tell if somewhere on the map something is being built that causes the crash or it's hard coded
Reece Barton >.< 8 月 24 日 上午 1:16 
Have you downloaded the mod and have you got enough storage space for the mod Blyatman?
Blyatman 8 月 20 日 下午 4:19 
I can't get the submod to launch with AotR, it just launches vanilla AotR with no submod. Its setup in properties, not sure why the submod wont launch. Very interested in this mod.
[DoC] GP17  [作者] 8 月 17 日 上午 2:58 
@J.J The CIS does not currently have any tech, they have everything unlocked right from the start and only require specific worlds to be able to build higher tech units. Lucrehulks and Allocators are restricted to capital ship worlds.