Door Kickers 2

Door Kickers 2

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NGF Asset Pack
   
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Content Type: Enemies, Sound Effects
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395.909 MB
14 jun, 2024 @ 15:46
15 sep @ 12:58
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NGF Asset Pack

I 2 samlingar av Chad di Urbino
Nowheraki Ground Forces
5 artiklar
Nowheraki Ground Forces : Maps
15 artiklar
Beskrivning
Add asset the Nowheraki Ground Force as enemies designed with inspiration from COD4.

This only adds an asset that can be placed in the map. To replace vanilla's enemies, install an additional Nowheraki Ground Force Pack.



Contents
- Regular and Well-Equiped units of Nowheraki Ground Forces
- Mountaineers, Veteran unit of Nowheraki Ground Forces
- a pro-government militia
- Russian Ultranationalists Rebels and Turncoat VDV, Spetsnazs as enemy
- Friendly USMC Infantries include VIP units
- Friendly M1A1HC Abrams Tank and Enemy T-72B Tank and BMP-2 IFV



What is the difference from the existing enemy?
- They use better equipment. Ballistic Grade Armors are a common sight, and they are not uncommon to have Optic. They also mostly have Frag Grenade and sometimes use Flashbang.
- New equipment. They use flamethrowers or switch to grenade launchers and request Artillery Barrage.
- They are better trained. Instead of just sprint at far distances or scattering bullets, they calmly aim and shoot. When the leader see you, he will command his men to take notice of your position.
- Also, under-trained types of enemies are expressed differently. unlike Vanilla, Suppress Fire is mainly used by under-trained or disheartned types of enemies in mod. they also uses dedicated animation and AI to express under-trained and low discipline.
- Instead of giving up resistance and surrendering, HVT will resist with a pistol. You have to use Flashbang, Stinger Grenade or hit him in order to surrender.




한글 패치:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3425326353

Español Patch:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3480471743
Populära diskussioner Visa alla (4)
14
30 mar @ 10:27
KLISTRAD: Asset request for map making
Chad di Urbino
0
26 feb @ 5:17
KLISTRAD: For Modder, About vehicle's armor and penetration
Chad di Urbino
0
30 maj @ 18:43
Priority of new vehicle
Chad di Urbino
18 kommentarer
ggabori 10 dec @ 6:26 
thanks, for the mod.
Chad di Urbino  [skapare] 10 dec @ 6:06 
thanks to report :steamsad:
ggabori 10 dec @ 5:50 
Hi, I found a suspected bug: m16A4 friendly marine in human_marines_NGF. xml under <Equipment> has an extra m4 carbine atached, cousing it to have two weapons.
PhantomBravo 11 okt @ 22:28 
Can you release a version without S-Vest type enemies?
Chad di Urbino  [skapare] 19 sep @ 8:48 
no problem :steamhappy:
Pyro^1[+] 19 sep @ 8:16 
Chad, of course, I will . Thanks a lot !
Chad di Urbino  [skapare] 19 sep @ 6:58 
ok. just add credit me.
Pyro^1[+] 19 sep @ 4:55 
Hi! Can I modify your NGF Asset Pack mod for my purposes? Specifically, I need NATO vehicles to be on the enemy side, against the player. For some reason, the Abrams isn't being destroyed by missiles.
JFK 1 aug @ 5:08 
if you can't
just get m2+javelin m1126
JFK 1 aug @ 5:07 
can you add m2+javelin or mk19+javelin to the m1126 inside? <wouldn 't only one m2 be out of fire? Second add m1296. can you accept these?