Hearts of Iron IV

Hearts of Iron IV

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Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI
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44.660 MB
11 jun, 2024 @ 12:29
7 okt @ 3:45
1091 ändringsnotiser ( visa )

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Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI

I 1 samling av Sheep of Latrobe [COOK]
Sheep's Mod
4 artiklar
Beskrivning
07/10 Update:

- Fixed an issue allowing the Raj to core everything after WW2

Embrace the experiments

Are you tired of having to excessively buff the AI to no end, or simply dislike freely spawned units that have impact on your gameplay?

Are you tired of having to excessively nerf yourself through various mods or actions, solely to be on an even playing field?

Are you tried of stupidly useless allies that don't even coordinate technologies or give you license ahead of time?

Would you like to catch a glimpse (however little it may be) of how hardcore MP players can get with their tech rushing?

Would you like to feel the sheer size of D-Day (assuming you are either the Allies or have failed to Sealion, or decided not to)?

Or just want to playtest a more hardcore AI mod that might actually work on non-historical for once?

Why don't you lend us your knowledge and experience to build a new AI mod that is up to date, that may one day achieve what you desire?

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Then it is time to feel the AI in pAIn.
===========================

We are a team of experienced players, from both singleplayer and multiplayer background, based in Hearts of Iron 4 Official Discord (but no, we are not official devs), and we are looking for playtesters from any background to give the mod a try and if possible, give us some feedbacks on how the AI should better utilise their resources, or how the mod should be balanced, or whether it is even fun at all ( :skull:, we don't have a difficulty setting yet). Any improvements will contribute towards the most peak AI where nobody needs to cheat and you can die in all fairness (or most).

Therefore, we proudly introduce to you the strangest ahh AI mod we can currently bring out that remains within the realm of physical possibility, designed with balancing and certain degree of fairness (except we have not fully updated for 1.14.6, therefore official balancing is currently not in place).

Join our Discord[discord.gg]


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Notable improvements over vanilla that have had significant impact on their viability:

  1. Britain and its allies ARE really going to defend Home Island in most cases (Sealion may still succeed as per usual, but Allies will actually try to hold without relying on freshly spawned troops out of thin air)

  2. More up-to-date templates that are tailored for the need of AI (in many cases, very different from what a player should do), as well as equipment designs (German tank divisions will be slow ass for now because fast tanks get nowhere anyway)

  3. Hard fixed some MIO trait priority as well as MIO selection for some AI (you will be shocked to know how badly AI MIO trait taking priority was designed by official devs)

  4. Massive rework over AI's technology selection, allowing the players to ask for licenses from allies, potential allies, far ahead of time for certain technologies, as well as giving the AI the ability to ask for license between one another (prepare for the cheese)

  5. Added improvement in AI's civboosting through resource trade.

  6. Slightly improved AI supply consideration (still sucks)

  7. Coordinated, massive D-Day (will still suck a little because I have not fixed AI CAS strategic region allocation) preparation as well as execution. D-Day (regardless by player or AI) will be coordinated with Soviet AI in many cases to ensure a massive offensive where possible.

  8. AI factional coordination through doctrines and lend leasing options.

  9. Reorganised Barbarossa push for Germany and counteroffensive for the Soviet Union as well as D-Day landing inland push.

  10. No longer excessively useless Italy. Their navy will still implode within days but they will try their best to hold on the ground. Italy will also receive a slightly changed focus tree if they lose to Ethiopia.

  11. Molotov-Ribbentrop becomes more mandatory, Soviet AI might retaliate if certain conditions are met.

  12. Added event post-Sealion and decision to help crossing the Atlantic/Pacific after Fall of Europe/Asia for European/Asian major powers if source countries are at war with an American major. Peace events will automatically happen after some time.

  13. Added event for American countries to either side with the US or side with the emerging hegemony in Europe, or simply stay neutral.

  14. Balance for production where Germany and France/UK will get Swiss Gold Trade/Swiss Trade Agreement while the Soviet Union gets their own things.

  15. Balance for certain MIO from different countries.

  16. Balance for fort combative maluses and construction cost.

  17. Balance for Japan infantry equipment production and infantry experience gains/losses

  18. ETC. too many, I actually forgot, might need Q&A.

  19. Tweaked Non-Historical AI a little.

Jokes, the mod isn't actually 100% balanced. There are event options at the start specifically worded to make sure players pick the worse options. Tee-hee!

To be honest, the mod is probably relatively easy as most nations since everyone gets better anyway.
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Major Contributors:

Sheep - og modder

j0nathan800 (j0ngaming) - general playthrough testing, mechanics testing, debugger

Seb (rotecly) - template testing, France playthrough testing, debugger

Topazand (cultural-soup) - template, general playthrough, debugger

Shrimp - Soviet playthrough, mechanics testing, and many others

Skrillicon, Shadykobold (punpun?), Morningstax, Fortebarko, Aulus Flavius - general AI fix recommendations and some testings

The Chemist, Sir Arthur Wellesley - general playthrough recommendation

Special thanks to: Soup, Shyy, gonzito (steam), flamenpanzer (steam), iceicles, icecream, and a great many others for playtesting and recommendation (gonna need a longer credit in-game).

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Populära diskussioner Visa alla (8)
2
1
14 okt @ 15:10
I don´t know why, but i can´t see what the initial decisions say
Sonder
6
14 aug @ 18:14
Is this R56 compabilitble?
Architect Decoa
4
6 sep @ 13:44
UTTNH_2.0 compatibility
Ефрейтор Кумыс
1 263 kommentarer
Jedi Master Bates 20 okt @ 2:21 
Is France supposed to form its own faction and not join the allies?, played historical germany, declared war on Poland in 1939. France was in its own faction with yugoslavia and had guaranteed poland.

This was after a few attempted runs where it hadn't happened that I had given up on after being unable to break through the 20+ British and French divisions parked on each tile in Belgium.
Sgt.Ostfront 18 okt @ 7:37 
Ai Poland have Spitfire Mk V and Spitfire Mk IX in 1939 :3
rmartinmar 17 okt @ 14:06 
how many years does it take for the treaty of america to happen?
Sgt.Ostfront 17 okt @ 3:20 
Hello i join to war with Poland. But Poland was unable to deploy 65 divisions by the time Germany attacked on September 1, 1939. In fact, it managed to fully mobilize about 39. :3
Ломигораааа 15 okt @ 4:07 
I've encountered strange bug as a China,Japan is standing on the frontline and not attacking while volunteers from Germany are bashing into me,1939 and still not a single Japanese attack.
nicholasdeester 15 okt @ 0:51 
Also AI navy does not react to subs at all . I know The AI is bad at dealing with subs. It seems particularly bad in this mod
nicholasdeester 15 okt @ 0:44 
The 2nd balanced germany option as soviet was bad by the way 1 tank div and a 20 width mount was GER offensive unit group not very good . More tanks pls
Sheep of Latrobe [COOK]  [skapare] 12 okt @ 6:09 
@MarcusYL well I can make Italy avoid Africa completely, but which I used to, but people complained too, so I just let them do whatever

I will add a toggle for a human ally of Italy (faction leader if multiple player) to decide whether Italy should go there
Sheep of Latrobe [COOK]  [skapare] 12 okt @ 6:08 
@lwhappyshushu thank you for the report, I will check up on it
MarcusYL 12 okt @ 5:47 
I tried the mod as Germany and found UK having -33k infantry equipment while simultaneously spamming divisions out. And Soviets magically have better air defense than my plane despite having one-to-one design.

Also, I feel like Italy's AI is intentionally hammered that they just lose half of their equipment in Africa and just dies to the D-Day without a fight. They cannot counter Allies' division and just fails to build for it, while Allies is massively buffed.