边缘世界 RimWorld

边缘世界 RimWorld

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AAAA(Allowed Area Automatic Adapter)
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
12.546 MB
2024 年 6 月 9 日 上午 12:26
9 月 8 日 上午 5:51
32 项改动说明 ( 查看 )

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AAAA(Allowed Area Automatic Adapter)

描述
Overview
AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.
It automatically switches the allowed area in response to the arrival of raiders and manhunter packs, predation by wild animals, the landing of hostile pods and the landing of mechanoid cluster, Insect hive emergence.
Furthermore, once the threat is eliminated, the permitted area automatically returns to its original value, and you can return to your daily life.
This mod cannot promise you perfect safety, but it does reduce the risk of threats, especially to children and pets.

It only takes 3 steps to use
1. Set a pair "any name" and "any name#safe".


2. Set "any name" as your normal mode.


3. When an enemy appears, the allowed area will automatically change.


Compatible mod
Hospitality
Your inn guests can also change their Allowed Area.

FAQ
Q: Does not respond when enemies appear.
A: Did you read the explanation? "CurrentAllowedAreaName#safe" does not exist.It is not okay to have anything with #safe attached, the names must be paired.
Additionally, if a Colonist is already drafted when a threat appears, it will not change the allowed area.
There is a risk of conflicts occurring when using AAAA in conjunction with mods that change the management method of allowed area.
If you include special characters such as spaces in the suffix, the area name will not match and AAAA will no longer work.
If this doesn't work, try changing the suffix back to #safe.

Q: Does unrestricted#safe work?
A: Now supported!

Q : It detects the appearance of enemies, but does not automatically cancel the evacuation even if they are defeated.
A : Evacuation orders and evacuation lifting are determined based on whether it is safe or not for the entire map, not on a restricted zone basis.
The reason the evacuation has not been lifted is probably because there are still enemies remaining somewhere in the map.
Are there any bugs in the cave or dormant mechanoid clusters? If you have high sensitivity mode on, try turning it off.
If it really bothers you, you can add a button to manually cancel the evacuation all at once in the mod settings, so please use that.

Q: How much of a negative impact does it have on performance?
A: There is almost no negative impact on performance, so please use it with confidence.

Q: Does this mod support multiple Allowed Area pairs with different names?
A: Yes, this supports multiple allowed area pairs.
When enemies appear, you can direct civilians to evacuation areas and soldiers to armory or killboxes.

Q: AAAA doesn't work when used with Better Pawn Control.
A: The author speculates that the allowed area has been reverted by Better Pawn Control's scheduled allowed area change function.
It is not surprising that conflicts will arise if you use multiple mods that automatically change the allowed area.

Q: I found a bug.
A: If you include HugsLib log with Rimworld version and bug conditions, I will investigate the cause of the bug.

Special Thanks
Thank you to 風鈴 [www.pixiv.net] for the wonderful preview image.

Caution
Redistribution of this MOD data is prohibited.

Memo
I have other wonderful mods published, so I would be happy if you would take a look. (^ω^)

If you are impressed by this mod, you can treat the author to coffee as an option.
[ko-fi.com]
377 条留言
TigerDragon180 9 月 21 日 下午 1:09 
i asked around on reddit just to find this mod, it was everything i needed.
seeki  [作者] 9 月 20 日 下午 11:00 
If the aurora you are referring to is the vanilla aurora, AAAA will not react because it is not an event in which enemies appear.
Sexylolz 9 月 20 日 下午 6:56 
Hey, thx for your work, now your mod is in my must-have list, but could you white list positive events like polar aurora please ?
seeki  [作者] 9 月 8 日 上午 9:48 
Conflicts with the Better Pawn Control mod are an issue I've been wanting to resolve for some time. You're probably right.
If you can identify any settings that cause conflicts with the Better Pawn Control mod, please let me know.
Shriaf 9 月 8 日 上午 9:21 
Sorry, I don't know what happened, but when I tried to reproduce the previous issue, it is now running fine.
seeki  [作者] 9 月 8 日 上午 5:51 
Deathrest pawns will no longer be evacuated by AAAA.
seeki  [作者] 9 月 6 日 上午 6:15 
@Shriaf
We installed the Better Pawn Control mod and tested AAAA, but no abnormalities were found.
If you are experiencing the problems you claim occur when installing AAAA and Better Pawn Control at the same time, please provide a detailed report, including the specific steps you took to cause the problems.
Fortenraven 8 月 28 日 下午 10:07 
@deyen Try https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=717632155 out, it acts like a half map proximity switch in enemy mode from my understanding.
deyen 8 月 27 日 下午 5:35 
This is great. If you could find a way to toggle turrets on and off the same way, that would be incredible.
Shriaf 8 月 25 日 上午 9:14 
Thank you very much for your efforts.